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Such as 5500L + just for a body and not forgetting clothing, skin, etc  raises the price even further

A range of mesh types depending on the budget and features could be good such as:

$ = Standard range = Basic mesh in the range with less features and less effects such as water drops etc
$$ = Enhanced range = Mesh with more features more effects
$$$ = Complete range = Mesh has all of the things you want in 1 convenient pack

 

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Well from what I know of mesh making,  it takes incredible skill and a whole lot of time to make a decent mesh body no matter how basic and I can understand those who make mesh bodies need to be compensated for their time and work.  So a one time charge of about 5500L for a good body is not so much to ask.  It is when the body creator does a minor change or update and then charges that same fee of 5500L all over again to get the changes is where I draw the line.  Updates should be free.  As for effects like water drops etc.  those are usually skin options not actually part of the mesh.  

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I'll agree that it can time considerable time to create mesh avatar, however many are not optimized resulting avatars in the hundred thousand +  to  millions + polygon count.
Multiple that by how many more who purchase this or similar, include outfits and all the extras and you get a not so great experience.

Here is a link its a year old and it is still valid
https://www.reddit.com/r/secondlife/comments/a42b4r/mesh_bodies_hurting_overall_sl_performance/

Should beauty cost as you say and strain the sim in the process, as much as i like to see jelly people it isn't what i'd hope 2020 poopfest fiesta

After taking a look around Slink have a good mesh body with the redux version at half the price and way lower polygon count than other creators at this current time.

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