Reiramon Posted August 7, 2020 Posted August 7, 2020 Hi, I made an animation with the help of avastar which looks cool and I'm happy with it. The problem is after I upload the animation as.anim in SL the fingers dont look the same as in blender. All fingers are wonky/crooked going left and right. Is this because I used a avastar devkit to create the animation while I have a maitrya body? How can I fix this? From what I've seen context creators don't make separate animation versions for diffent mesh bodies. Is there a way to get rid of the horrible finger twisting. Thanks.
OptimoMaximo Posted August 7, 2020 Posted August 7, 2020 11 hours ago, Reiramon said: Hi, I made an animation with the help of avastar which looks cool and I'm happy with it. The problem is after I upload the animation as.anim in SL the fingers dont look the same as in blender. All fingers are wonky/crooked going left and right. Is this because I used a avastar devkit to create the animation while I have a maitrya body? How can I fix this? From what I've seen context creators don't make separate animation versions for diffent mesh bodies. Is there a way to get rid of the horrible finger twisting. Thanks. Make sure that translate keyframes aren't set on the fingers AND that you're not exporting with use translations checkbox
Reiramon Posted August 7, 2020 Author Posted August 7, 2020 (edited) 8 hours ago, OptimoMaximo said: Make sure that translate keyframes aren't set on the fingers AND that you're not exporting with use translations checkbox That seemingly fixed the issues. Thank you! Edited August 7, 2020 by Reiramon
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