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Posted (edited)

Question for animation specialists. I wanted to use internal static animation/pose avatar_surf.bvh from here http://wiki.secondlife.com/wiki/Internal_Animations but due to the use of the AVsitter I need to upload it to SL. But an error appears when uploading "Unknown joint neckDummy".

In the bvh hierarchy file, I see two joints with names JOINT neckDummy and JOINT figureHair that probably cause the error. I tried to remove them but the animation is distorted. Any ideas on how to fix this? I would like to use this particular animation/pose. I post bvh here in the hope it helps. :)

HIERARCHY
ROOT hip
{
	OFFSET	0.00  0.00  0.00 
	CHANNELS 6 Xposition Yposition Zposition Xrotation Zrotation Yrotation
	JOINT abdomen
	{
		OFFSET	0.000000 0.000000 0.000000
		CHANNELS 3 Xrotation Zrotation Yrotation
		JOINT chest
		{
			OFFSET	0.000000 5.018152 -1.882228
			CHANNELS 3 Xrotation Zrotation Yrotation
			JOINT neckDummy
			{
				OFFSET	0.000000 8.316447 0.784897
				CHANNELS 3 Xrotation Yrotation Zrotation
				JOINT neck
				{
					OFFSET	0.000000 2.280413 -0.392801
					CHANNELS 3 Xrotation Zrotation Yrotation
					JOINT head
					{
						OFFSET	0.000000 3.496879 0.529469
						CHANNELS 3 Xrotation Zrotation Yrotation
						JOINT figureHair
						{
							OFFSET	0.000000 4.699570 0.720622
							CHANNELS 3 Zrotation Yrotation Xrotation
							End Site
							{
								OFFSET 0.000000 -6.419331 0.000000
							}
						}
					}
				}
			}
			JOINT lCollar
			{
				OFFSET	0.599237 8.316447 0.784897
				CHANNELS 3 Yrotation Zrotation Xrotation
				JOINT lShldr
				{
					OFFSET	6.421198 0.010146 -0.332128
					CHANNELS 3 Zrotation Yrotation Xrotation
					JOINT lForeArm
					{
						OFFSET	10.552783 0.025574 0.125508
						CHANNELS 3 Yrotation Zrotation Xrotation
						JOINT lHand
						{
							OFFSET	11.035963 0.319619 0.041520
							CHANNELS 3 Zrotation Yrotation Xrotation
							End Site
							{
								OFFSET 10.353753 0.000000 0.000000
							}
						}
					}
				}
			}
			JOINT rCollar
			{
				OFFSET	-0.599237 8.316447 0.784897
				CHANNELS 3 Yrotation Zrotation Xrotation
				JOINT rShldr
				{
					OFFSET	-6.421198 0.010146 -0.332128
					CHANNELS 3 Zrotation Yrotation Xrotation
					JOINT rForeArm
					{
						OFFSET	-10.552783 0.025574 0.125508
						CHANNELS 3 Yrotation Zrotation Xrotation
						JOINT rHand
						{
							OFFSET	-11.035963 0.319619 0.041520
							CHANNELS 3 Zrotation Yrotation Xrotation
							End Site
							{
								OFFSET -10.353753 0.000000 0.000000
							}
						}
					}
				}
			}
		}
	}
	JOINT lThigh
	{
		OFFSET	4.500466 -6.400484 -1.832696
		CHANNELS 3 Xrotation Zrotation Yrotation
		JOINT lShin
		{
			OFFSET	-1.359117 -18.918689 1.179887
			CHANNELS 3 Xrotation Zrotation Yrotation
			JOINT lFoot
			{
				OFFSET	-0.652380 -17.215186 -0.312137
				CHANNELS 3 Xrotation Yrotation Zrotation
				End Site
				{
					OFFSET 0.000000 0.000000 10.353752
				}
			}
		}
	}
	JOINT rThigh
	{
		OFFSET	-4.500466 -6.400484 -1.832696
		CHANNELS 3 Xrotation Zrotation Yrotation
		JOINT rShin
		{
			OFFSET	1.359117 -18.918689 1.179887
			CHANNELS 3 Xrotation Zrotation Yrotation
			JOINT rFoot
			{
				OFFSET	0.652380 -17.215186 -0.312137
				CHANNELS 3 Xrotation Yrotation Zrotation
				End Site
				{
					OFFSET 0.000000 0.000000 10.353752
				}
			}
		}
	}
}
MOTION
Frames:     1
Frame Time: 0.033333
4.239725 34.856594 1.300791 4.989834 0.625088 -43.068520 65.000000 0.000000 0.000000 8.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -25.000000 1.000000 41.000000 -27.000000 -20.000000 0.000000 0.000000 0.000000 0.000000 2.021920 -5.690310 -0.063351 -9.100700 -40.021229 15.991600 -23.515602 7.696260 -42.852264 -5.030510 -0.173112 0.175734 -2.021920 5.690310 -0.063351 26.100700 21.021229 15.991600 33.515602 9.303740 -10.852264 -15.969490 15.173111 18.175735 -48.890175 -2.465950 -29.012543 58.472328 -2.408427 -36.881523 -18.543835 23.632442 -2.116663 -27.555395 -12.397776 -7.503807 67.718994 3.836573 8.126284 -41.822742 -9.347204 3.200089 

 

Edited by Tattooshop
  • 2 years later...
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