Ifelloutoftheskybymistakehelp Posted August 5, 2020 Posted August 5, 2020 What are the possible specifications For BOM textures? The templates I originally found came in 512x512, but 1024x1024 displays much higher fidelity tattoos and such on mesh bodies. How high can it go? (Not that it necessarily should)
Wulfie Reanimator Posted August 5, 2020 Posted August 5, 2020 1024 is the current maximum texture resolution for any kind of texture, avatar bakes and otherwise. 1
Ifelloutoftheskybymistakehelp Posted August 5, 2020 Author Posted August 5, 2020 Thanks. Are there any other ways of increasing fidelity? Some areas are quite hard to paint accurately due to the way the textures conform to the mesh. Is Reparameterization possible? Sorry if that's a naive question
Wulfie Reanimator Posted August 5, 2020 Posted August 5, 2020 1 minute ago, Ifelloutoftheskybymistakehelp said: Thanks. Are there any other ways of increasing fidelity? Some areas are quite hard to paint accurately due to the way the textures conform to the mesh. Is Reparameterization possible? Sorry if that's a naive question It would only be possible if you were the one making the mesh. If that was the case, you could split the mesh into more materials, allowing more max-resolution textures to be used. But if you're making textures for existing bodies, there's nothing you can do.
Kyrah Abattoir Posted August 7, 2020 Posted August 7, 2020 Sidenote, each avatar has a fixed number of unique BoM maps available. In addition, keep in mind that textures are filtered from pixel to pixel, what you see in your painting program is not exactly wht you will see in-world. 1
Cyrule Adder Posted August 15, 2020 Posted August 15, 2020 (edited) On 8/4/2020 at 8:30 PM, Ifelloutoftheskybymistakehelp said: Thanks. Are there any other ways of increasing fidelity? Some areas are quite hard to paint accurately due to the way the textures conform to the mesh. Is Reparameterization possible? Sorry if that's a naive question Sorry this is a week later. But hopefully this provides a solution for later. No. It's not possible without being able to modify UVs. You can try creating a tattoo layer for the location of concern, but this completely negates the solution BoM is designed for. Additionally, a higher resolution will not fix the underlying issues caused by UVs. What you can do is load the body in a 3D software like Blender, Substance Painter, Armor paint, and paint your tattoo directly onto the mesh so it is accurate. This eill probably be your best bet. If this is one of the brand name models, like Maitriya, where you have to go through an unnecessary vetting process, you can use any Omega based body to get the job done. The system avatars work too Edited August 15, 2020 by Cyrule Adder
Ifelloutoftheskybymistakehelp Posted August 17, 2020 Author Posted August 17, 2020 Thanks for the advice, I had started working in Photoshop's 3D workspace with a system avatar, but i expect blender might be more appropriate.
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