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The only real difference between a skybox and a house on the ground is that a skybox is in the sky. You can put a house anywhere you like.  Keep in mind, though, that:

1. There may be covenant restrictions that govern what a house on your region should look like.  Ask your landlord or region owner if you don't know.

2. A skybox often has special features (or lacks special features, like a front door) that will be out of place on the ground.

3. Many skyboxes are not designed to be viewed from outside, so they are pretty minimalist (or downright butt-ugly).  Be kind to your neighbors.

 

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ALSO you most often have MUCH better frame per second rates in the sky (around 2000 meters is supposed to be optimum according to some techie folks) than on ground level. 

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I semi-agree with Chic.  IMO, the performance benefit of having a skybox begins at 1,000m, and is unchanged all the way up to the build limit of 4,096m.  The reason you get this performance boost is that the ground, and all textures at ground level, are not rendered at any altitude over 1,000m.  I don't see why there would be any additional benefit to being higher, unless you are talking about specific cases.  For example, at 1,000m you might be within draw distance of a bunch of other skyboxes full of high resolution textures, while at another altitude like 2,000m there might not be any within draw distance.

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