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Posted

Hello!

I am in what I assume will be a long process of trying to learn how to make an animesh companion for myself to use as one of my NPC family members.  I have found some available for sale that attach, which is what I prefer, and animate along with me (I don't care about the dancing portion, just walk/run/fly).  What they all seem to be missing is the ability to use a chat channel to speak as the animesh character.  My question is if something like this already exists or if it is even possible?

Thank you for reading, and I look forward to your replies!

Posted (edited)

if you mean that you have a animesh companion which we call say Dog. and you type something like: Hello! and the world chat says:  Dog: Hello! instead of: NasrinNejem: Hello!

then a simple script to do this which we can stick in a prim named Dog which we attach to ourself. The script doesn't have to be in the animesh companion we call Dog. Altho if you are making your own companion then the script would go in the model

default
{
   state_entry()
   {
       // listen on channel 1 for me (the owner) to type something in the viewer chat box
       // example: /1 Hello!
       llListen(1, "", llGetOwner(), "");
   }

   listen(integer channel, string name, key id, string message)
   {
       llSay(0, message);
       // example Hello! shows in open chat as
       // Dog: Hello!
   }
}

change the channel number from 1 to some other channel number when we have other attachments also listening on channel 1

http://wiki.secondlife.com/wiki/Listen

Edited by Mollymews
althi
  • Thanks 1
Posted

Thank you again @Mollymews!  With what you gave me, a different script a friend found and her help, I was able to get this working!  My "brother" is now able to speak and emote.  Now if I can just figure out texturing and such so I can have an appropriate looking animesh companion.

  • Like 1
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