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Posted

If it's owned by a linden or a user with the last name Mole there is nothing that can be done about it other than building above / around it. If another user owns it ask them politely if they could move it over some.

Posted

That's a really tough one. The parcel was really cheap, wasn't it. Look for another parcel with better access.

As far as I know, there is only one "curb cut" from a private parcel to a Linden road in SL. It's in Bay City in front of a diner.

Posted (edited)

There's no way an entrance to the road could be realistic at that location, even if everything were removed: slope is too steep and approach both too short and too narrow. So realism can't be the objective. If the point is just to have the vehicle magically arrive on the road (not much less realistic), it's a pretty easy script to rez it over your land and then set its position on the road somewhere, assuming the road permits object entry* -- and iff the vehicle has Modify permission so it can have an added script that sets its position. (If it's no-mod, really, you'll be happier in the long run just throwing it away; no-mod vehicles are a source of endless disappointment.)

Most Mainland roads permit "object entry" but have only isolated "rez zones" that permit "build." If you happened to be next to one of those rez zones, the script could just rez the vehicle right on the road, easy-peasy, even if it's a no-mod vehicle. If, on the other hand, your land is on Zindra (Adult continent) or Bellisseria (unlikely, given the picture), even object entry is usually disabled.

[ETA: If you're feeling really adventurous, and assuming this is a physical vehicle (it probably is), you could script a physics "launcher" that would basically apply forces to the car while you're sitting in it, and force it up and across the barrier and drop it on the road. That might be kinda cool.]

Edited by Qie Niangao
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Posted
5 hours ago, leandrochokolat Fride said:

How do I get my land to access the mainland road?

As said you really "can't". What you COULD do would be to build your parking prim slightly higher than the main road.   You could then add an invisible prim that you could drive DOWN. It would need to be linked to your parking prim (that gray cube you have now).   Most likely the Moles would let that stay as it wouldn't be noticeable.  BUT getting back to your parking pad would need to be using the edit menu.   

 

As animats said there are almost no roads that are actually accessible from adjoining land. There is "road frontage" which is nice but unless the land is flat it often isn't drive-able.   Be sure and turn on the lot lines feature when you are buying land so that you can see EXACTLY what you are getting. World > Show More> Property Lines.   Now you know.   

 

That is a nice looking road though.   

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Posted

Linden (LDPW) rarely remove roadside aesthetic objects. Basically we know the objects were there before we bought the parcel

we can tho build our way around the issue

a way would be to raise the grey floor prim up to slightly higher than the hedge. Then build a retractable ramp from our floor down to the road surface. Script the ramp so it will extend on Touch. Drive our vehicle up/down the ramp. Touch the ramp again to retract (and a scripted timer to retract in case you forget to retract manually by Touch)

LDPW have signalled in the past that this kind of building is ok, as retractable ramps are not a permanent obstacle for other road users

an alternative to a ramp could be a vehicle lift

 

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Posted

Are those really made by LL? I mean the decorative blocks and hedges. I would remember those if I had seen them. I have only seen what looks to be a low concrete wall or metal safety fence.

Is the land rented? I would say that the landlord has placed those out with an anchor prim somewhere.

Posted (edited)
1 hour ago, Marianne Little said:

Are those really made by LL? I mean the decorative blocks and hedges.

I found them ( in-world object link: secondlife:///app/objectim/2680c1db-09a0-90da-5975-801e25cfd2bf?name=LDPW%2C%20Object%2C%20Seaside%20Wall&owner=330bdfb8-947c-4980-b6b9-ed8a916991bc&slurl=Valis/85.289280/217.924800/106.153900 ) on the Circuit La Corse in Valis. Both by Earthy Mole, sculpty hedge in 2009, prim wall in 2010.

Snapshot_001.thumb.png.eaa4fdad8635c2aa22bd6cbb997e4c2e.png

Edited by Qie Niangao
link?
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Posted

Those roadside hedges are synonymous with Corsica continent.  I think the Mole Mart in Heterocera (Leafminer region) has a box with Circuit-La-Corse items, and I've seen it somewhere in Corsica too.

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Posted
On 7/15/2020 at 7:01 AM, belindacarson said:

You could try filing a support ticket and asking if there's anything they're willing to do?

 

It's not unheard of.

Yes, I’ve also heard of a few cases where this has happened. If filing a ticket doesn’t get the job done, if it’s that important to you I would look to move to a parcel that already has the kind of road access you are looking for. A lot of my parcel purchases/rentals have been based purely on their road access alone.

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Posted

There is a trick you could use. As long as the root prim of a linkset is on your parcel the rest can go over the border. What you can do is create your own section of road with a rise in front of your parcel. The road textures are available free at the Mole Mart. As long as you do a decent job and vehicles don't get hung up on what you add. You won't get in trouble for doing it. In my experience, LL will not remove items like that from the roadway. An easier option would be to find a better parcel of land (abandoned or for rent) with more level access.

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Posted

unusableland.thumb.jpg.6f8d5bd1a5292039aa22d1885ab577be.jpg

Abandoned land, Corsica.

Here's a perfectly good piece of land, in a nice area, abandoned because the high roadside walls have no gap for access nearby.

Like the original poster's parcel, this is on a road in Corsica. Corsica has large amounts of abandoned land far from roads. A few more roads though the hilly hinterland would help. Where there are roads, this access problem is common.

 

 

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Posted
3 hours ago, animats said:

unusableland.thumb.jpg.6f8d5bd1a5292039aa22d1885ab577be.jpg

Abandoned land, Corsica.

Here's a perfectly good piece of land, in a nice area, abandoned because the high roadside walls have no gap for access nearby.

Like the original poster's parcel, this is on a road in Corsica. Corsica has large amounts of abandoned land far from roads. A few more roads though the hilly hinterland would help. Where there are roads, this access problem is common.

 

 

a reason why LDPW often build walls on these diagonal parcel roads and on bends (which also diagonals) is because the walls help to keep vehicles on the road

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Posted (edited)
27 minutes ago, Mollymews said:

a reason why LDPW often build walls on these diagonal parcel roads and on bends (which also diagonals) is because the walls help to keep vehicles on the road

Every once in a while there's a driveway-sized opening. There's one about 20m to the left of that picture. But it leads to a different parcel, as the land is currently divided. If you have a parcel without an opening, you can't get to the road. Control the openings, and you control the land behind the wall.

Edited by animats
Posted
3 hours ago, Mollymews said:

a reason why LDPW often build walls on these diagonal parcel roads and on bends (which also diagonals) is because the walls help to keep vehicles on the road

I do not see how it is more important to keep vehicles on the road, than stopping people from having a house there and drive out on the road.

I moved from a Mainland parcel in 2018 because LL did not reply to my ticket about making a hole so I could drive out. If a road wasn't important, I could have cheaper land in the middle of nowhere.

I wish I could go around and fix crazy shaped abandoned land by a road. Join it, split up in sensible shapes and sizes and open up for a driveway to each. Even if I could buy all abandoned land, I could not do a thing with those roadside walls.

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Posted
3 hours ago, animats said:

Every once in a while there's a driveway-sized opening. There's one about 20m to the left of that picture. But it leads to a different parcel, as the land is currently divided. If you have a parcel without an opening, you can't get to the road. Control the openings, and you control the land behind the wall.

yes. A problem that Linden have is mainland parcels over the years constantly get subdivided and joined and sold off then bought and subdivided again, over and over. So where people want gates for their parcel changes as the ownerships change

back in the day before LDPW then Random Linden would open up roadside gaps in the walls, depending on Random Feelings toward Random Resident. Since LDPW then not so much probably because Random Linden is no longer a member of LDPW

 

20 minutes ago, Marianne Little said:

I wish I could go around and fix crazy shaped abandoned land by a road

me too!  I could spend my whole SL life going all over joining abandoned parcels of less than 512m to any neighbouring abandoned parcel. Linden do do this but I would like to help with that

and then you can go round subdividing all the now joined up parcels into tier level size parcels and send them to the auction 

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Posted (edited)

Used to be we had greenlanes over a lot of this land. People bought and sold land with one of the things advertised for being greenlanes or roads. A greenlane being a 'road' with no prims on it.

That diagonal one with the walls - that's almost certainly one of the old greenlanes that people very angrily fought with the lindens in office hours over... and then all sold off their plots after the road went in anyway... It's been too many years for me to tell if it's one of the ones I specifically recall almost getting a parcel at because of it's greenlane, but the shape of the area does look familiar.

I tossed back my original plot in Fietzo when they built the road too high up for me to reach, and in some spots even above the ground... so they then raised the ground on the linden land, above the height I could reach with smoothing... A year or two after I left someone else went in and fixed it...

 

This is a very old sore point among some of the older residents...

 

My suggestion these days would be to buy land where the road is more to your liking, and be sure no one nearby has a reason to submit a ticket for a road fix... because they'll ruin your land to fix that person's issue if they do have an issue and happen to be one of the rare folks who gets their road issue addressed...

 

EDIT: OP seems to have sold their land to a land baron now. The land baron has put builds on platforms to have road access - and has enough of the land that they can reach to a spot where they can drive on/off the parcel where the hedge is at road level. But this is also an example of a road put higher up than the land such that residents can't smoothly reach it without putting their build on top of a platform...

Edited by Pussycat Catnap
Posted

I guess the Lindens don't want people to drive on roads. As they do this all over. And sometimes it looks good, as it does here, and other times it's a bunch of bad terraforming and rocks like in Juanita.

I had a driveway that jutted out 16m over Linden land just to get on the road, and animats abuse reported me in the mistaken belief that this prevented him from driving on the road. Of course it didn't, and the real issue was weird Linden boards underneath at the sim crossing, and sim crossing issues in general.

So I had to re-do the parking lot, and while I thought it was now no longer on Linden land, some smidgeon of it was and the Lindens, thinking I was defying them, then banned me from log-on for a day which cost me business. It really is so annoying when people try to take over Linden roads and AR people that are in their way.

Now I have a ramp that you click and for a few seconds it is available to drive down, then it disappears. This took awhile to get right, and every situation will have different angles and such. If you want to get this ramp and fiddle with it, IM me.

 

Posted
On 8/14/2020 at 1:53 AM, Mollymews said:

a reason why LDPW often build walls on these diagonal parcel roads and on bends (which also diagonals) is because the walls help to keep vehicles on the road

If they lowered them, however, cars could drive on AND the vehicles could be kept on the road.

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