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I am very new to building, I wanna build stuff to put in the marketplace, I don't where to begin. I'm afraid if I do it in world, it won't be good enough. I have so many Ideas! Any advice would be awesome!!

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Posted (edited)

1. If you're new at building, the first few dozen things you make won't be good enough.  Don't let that discourage you. You're learning, and we learn by making a ton of mistakes.

2. If things you make in world aren't good enough, then they aren't good enough to put in a Marketplace shop either. Wait to sell stuff until you can be proud of it (or at least not embarrassed by it).  ;)

3. If you have loads of ideas, just start playing with them. Make loads of stuff and have fun. Worry about giving/selling them to other people later.

4. Start reading Knowledge Base articles about creating (like this one)

 

and selling (like this one) 

 

5. Consider taking a free class from someplace like Builders Brewery (search for it in world) to get a feel for the basic tools and the permission system.

6. Familiarize yourself with resources in the SL wiki (http://wiki.secondlife.com/wiki/Main_Page) and the Creation subforums in this forum.

EDIT: Oh, and if you plan on making things with mesh, start with basic prim building anyway. You still need to be able to handle those tools.  Then start Googling for SL-relevant tutorials (or at least search for relevant threads in the Mesh subforum). And plan on spending a lot of time learning and practicing.

Edited by Rolig Loon
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And realize that textures are the name of the game.  Anybody can create (rezz) a prim, but only a texture can make it an instant window, or a door to Depression Era house or a portal to 21st century space station, or a simple but exquisite deckplank for a fishing pier, or a strand of hair, etc. ad infinitum.  Soooo while learning to manipulate inworld prims to the fullest of your expertise, also be capturing and making your own, TEXTURES!  Textures are the power. Without the right texture, you don't build what you want to build.  It becomes something else.   

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