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Posted

I recently bought a vehicle that, when you sit in it, it forces the camera position a good 50 meters behind you, and doesn't let you change the zoom.  You can rotate the view, but you can't get the camera any closer.  I've tried everything I can think to take back control.  Any ideas?

 

Posted (edited)

A solution would be to use a CAM HUD used by many drivers. Contact me in world for link to such a free HUD.

 

Edited by Rachel1206
Posted

I'm a little puzzled because most vehicles take camera control, one way or another. If they don't want to add scripting complexity, they'll just use a static property of the seating link (llSetCameraAtOffset and -EyeOffset), and there's no programmatic way to completely relinquish those settings (although they can be temporarily overridden by the more script-intensive active camera controls, which can be turned on and off).

Assuming it's a Modify permission vehicle, you can clear those static settings, and maybe the vehicle script won't set them again - it would be worth a try.

(If it's a no-Modify vehicle, just throw it away - they're just bottomless pits of disappointment.)

Posted
13 hours ago, Qie Niangao said:

I'm a little puzzled because most vehicles take camera control, one way or another. If they don't want to add scripting complexity, they'll just use a static property of the seating link (llSetCameraAtOffset and -EyeOffset), and there's no programmatic way to completely relinquish those settings (although they can be temporarily overridden by the more script-intensive active camera controls, which can be turned on and off).

Assuming it's a Modify permission vehicle, you can clear those static settings, and maybe the vehicle script won't set them again - it would be worth a try.

(If it's a no-Modify vehicle, just throw it away - they're just bottomless pits of disappointment.)

It's no modify.  Oh well... It's only L$200...

Posted
6 hours ago, Rhun DeCuir said:

It's no modify.

Far too common, unfortunately. But to be clear, @Rachel1206's suggestion certainly will work because those HUDs use that active camera control function and can override settings on the vehicles (although vehicles that also use those active functions can "fight for control" with the HUD, at least in theory). The other consideration is that the active control functions sometimes glitch at region crossings, which can be confusing/annoying even when the script tries to restore control as seamlessly as possible.

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