Jump to content

Question

2 answers to this question

Recommended Posts

  • 1
Posted (edited)

All colors are defined in terms of combinations of Red Green and Blue, expressed in the form of a vector:  <R, G, B>, where each of the components may either be expressed on a scale from 0.0 to 1.0 or as an integer value between 0 and 255.   Take a look at http://wiki.secondlife.com/wiki/Color .

You can see the exact values of R, G, and B at the point directly under your cursor by opening your Developer menu (CTRL + Alt + Q) and then clicking on Show Info > Color Under Cursor.  You should be aware however, that the values that you will get when you set your cursor on an avatar's skin are almost worthless.  Color will vary from point to point because of shading, sun angle, and color variations in the actual skin texture itself.  If you get a match that looks decent, you'll find that it's different when you go to another region or as the sun moves across the sky.

Edited by Rolig Loon
typos, of course
  • Like 1

Share this post


Link to post
Share on other sites
  • 0

You can get a more accurate reading of color on an object if you are able to edit it, and set it to Full Bright in the texture tab.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...