Prokofy Neva Posted June 29, 2020 Share Posted June 29, 2020 (edited) The Shop and Hop, which I have come to think of as the Drop and Hop, as you CRAAAAAWL like a sleepy fly in molasses throughout the whole thing, could be far less laggy than it is, and it is not due to 40 avatars on a sim. The build itself and the lack of rules enforcement is at least in part to blame. Since I know there's a certain cadre on the forums that disputes anything I say, and an overlapping cadre that rejects anything critical of the beloved Moles, I'll address this one over their heads in the hopes that Moles, who I find far more receptive than their fan base, might hear this. Events in SL are laggy. This is a given. We all know the recipes to make them less laggy, starting with ourselves -- remove all the attachments and bling that make rendering hard. And turn off the view of avatars, and for that matter, other things (surface patch) to reduce lag for yourself. But we also know that all kinds of things can be done to optimize a heavy-use sim. It's done all the time. Huge events recently like Fantasy Faire, Relay for Life, Home & Garden Expo Design Contest, and the SL 17th Birthday all had strict rules for lightening sim loads. At Fantasy Faire, which I was fortunate to take part in for the first time this year as a small merchant, has very strict rules that are vigorously enforced. A matron comes around and looks over EVERY SINGLE THING on your lot. Does it violate copyright? Has a script been removed? Is it on topic? But wait, are you SURE you took the script out of that lamp/candle/glowy thing. Then they come around AGAIN. They start with a set of rules (no 1024 textures, take out scripts, take off light, etc.) and they enforce them -- and it works. And please don't tell me FF has less of a load than Shop 'N Hop. FF has MORE. It has far, far more elaborate builds. More avatars. And way more vendors, as it has lots of shop vendors plus the RFL vendors. It has more shops per sim in some cases, and events on those same sims. But if you feel as if you must argue about FF or any other big event as being "less" than Shop 'n Hop, then look at SL17B. Yes, SL17B do not always have as many people per sim, but even event-packed sims are not as laggy as Shop 'n Hop. Because at SL17B -- same set of rules as FF or any other big event, Linden-sponsored or not. Take out scripts -- and then take out MORE scripts. Put everything on "phantom" so there are no collisions. Lindens or Moles come and check and tell you to reduce, and reduce some more. And check AGAIN. You keep whittling and battling til you get down below their norm, which is I believe 0.06 script time per parcel (and below .01 per item). Much of the work of your build comes in doing this paring of prims and scripts and optimizing things. I don't think this is being done with anywhere near the scrupulousness of other Linden-sponsored or Linden-facilitated events at Shop 'n Hop. I see merchants that have not removed obvious scripts from lamps and other lit things -- and they don't need them to be there in a sample as they have vendors. I don't know how you tell whether a texture is at 512 or 1024 (I'd love to know if there is a test) -- but persistent grey squares may indicate that. More to the point, which is easier to police in a way, is the Moles' build. Now, I realize this is a very awesome and beloved build. It looks like Midtown Plaza, the first mall in Rochester, NY, which we used to go to as teenagers in the 1970s and buy things called "records" at "record stores" (which later my daughter called "Those big CDs you have in the closet"). Midtown Plaza -- with the same swirly arches and rounded effects and hanging plants and pools and more plants was torn down a few years ago because not only was it expensive to heat in the winter and cool in the summer, stores were dying due to the Internet. So here we all are on the Internet, and the thought is, "Let's re-create virtually that fabulous 1970s mall experience that Prok and other teens buying record and posters and beads in head shops look upon so nostalgically". Except this build is not only a lag monster, in my view, it's an avatar trap. Most of the time when I just click on a sim, I land under the build or trapped by the benches and pools, unable to break away easily. There is no need for all those pools and benches. No one sits at them. Ever. They fight their way FROM them. ONE per sim would be plenty. The hanging plants have lights in them, for example: 0.01331 ms, 1792 KB, (28/28) : Gleaming Hedge E2 I flew around with my Xoph script sensor and that was just one of the high script time lit things I saw that could have been removed. In fact the entire overhanging plant-filled mall could go. A lot of the big events merchants have finally changed their big, avatar-trapping, elaborate builds. Remember We ❤️ RP's old medieval town builds? You had to DRAAAAG yourself through these wending dirt roads past dark medieval pubs and fences and stalls and castles that made the whole experience dark and depressing. You could never find the thing you were looking for. You would grind away at it, trying to cam, and give up. Finally the owners realized this cost them sales, they ditched all that stuff, and made a spacious, clean round building with simple stalls which is 10 times easier to navigate, find what you want, buy, browse, and get out without torture. Same with Sanarae, even Shiny Shabby -- all of them have ditched their elaborate builds in favour of builds that reduce lag and therefore increase sales. After all, if you want to go look at a build, you can go to a Destination or some romantic spot, you don't need to go to a laggy event you can't even see. Arcade put the entire thing on a pier. I think it would make sense to put Shop 'n Hop on a pier with no ceiling, no plants, no impediments, and take out all the scripts possible. I realize that Soviet-style gigantism, or for that matter, 1950s American recreational gigantism, styles that Moles like other virtual architects fall back on because they are lacking in other models for the masses they wish to bring, dies very hard out of the repetoire. But it must. Merchants work hard to set up their stores, they give away gifts, they set things at half price, they take a loss, and while they can do what they should to reduce lag -- and rules should be enforced with them as much as they are for SL17B or other events -- the build itself has to change. Yes, I realize you can wait until the first very laggy days die down. Duh. It does last a month. But I'm talking about going there *yesterday* or *today* when it has 13 or 18 avatars per sim, and it is still grindingly slow. It doesn't have to be this way. Edited June 29, 2020 by Prokofy Neva 5 Link to comment Share on other sites More sharing options...
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