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Security orb eject to special point?


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Not really.  If your parcel were in an Experience, so you could use llTeleportAgent, you could do something like that, but it would be convoluted and would still involve being sure that they were in the Experience and had therefore implicitly given PERMISSION_TELEPORT.  llEjectFromLand does not give you the option of selecting where it sends someone.  It just tosses them out of the parcel.  Using any other teleport method would involve asking for permissions, which a trespasser is unlikely to agree to.

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32 minutes ago, Rolig Loon said:

Not really.  If your parcel were in an Experience, so you could use llTeleportAgent, you could do something like that, but it would be convoluted and would still involve being sure that they were in the Experience and had therefore implicitly given PERMISSION_TELEPORT.  llEjectFromLand does not give you the option of selecting where it sends someone.  It just tosses them out of the parcel.  Using any other teleport method would involve asking for permissions, which a trespasser is unlikely to agree to.

I assumed so, thanks a lot! :)

 

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Doesn't make sense to offer this.

Either you want them somewhere specific of yours (see permissions/experiences) or you want them gone.

Wanting to send them to other people's places, now you're just griefing those other people. 

Edited by Paul Hexem
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5 hours ago, Paul Hexem said:

Doesn't make sense to offer this.

Either you want them somewhere specific of yours (see permissions/experiences) or you want them gone.

Wanting to send them to other people's places, now you're just griefing those other people. 

Two adjacent parcels, and an area of protected land, such as a road. So it doesn't make sense to send them to the protected land instead of the neighbour's parcel? Oh, it's not your choice, so it's not your responsibility? The security orb shoves them across the nearest parcel boundary and it never matters what's across the parcel boundary?

I am really glad that I an not one of your neighbours.

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3 minutes ago, arabellajones said:

Two adjacent parcels, and an area of protected land, such as a road. So it doesn't make sense to send them to the protected land instead of the neighbour's parcel? Oh, it's not your choice, so it's not your responsibility? The security orb shoves them across the nearest parcel boundary and it never matters what's across the parcel boundary?

I am really glad that I an not one of your neighbours.

Sure, if everyone lived on the mainland, and everyone had nearby protected land, and everyone could be trusted to use it to send people to LL land instead of their resident neighbor's land...

So yes. It's a good feature in that fairytale SL that doesn't exist.

It's not so good a feature in the real SL where people will absolutely be choosing the neighbor they don't like or their competitor's store to send the griefer to.

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The other assumption the guy is making is that the people a security orb ejects are griefers.

The last time I hit a security orb, it was when a bad sim-crossing flung me to the far side of a sim. I infer there's a moment in the process when I am at that distant spot, in the sim, before I am moved to the final location where the sim crossing should put me, and one of those zero-delay security orbs fired.

This guy would be screaming about griefers dropping trucks on his head.

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  • 1 month later...

Be very careful with a push script that it never, ever pushes anybody even a little outside the owned parcel - that's a TOS violation. Also it doesn't work for seated intruders, which is why these older physics-based "security" scripts have been largely superseded by the simple parcel management functions llEjectFromLand and (the less friendly) llTeleportHome.

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