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Need help with Mesh Object with Multiple Material Export for sl


nikhil0702
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Editor : Blender 

I have made an mesh object with coloring it in shading editor with multiple Material and need to export that. So that I have a file with my textures and a obj file for my mesh. but i cant figure out how.

Screenshot Attached

Please help.

Logo_Progress.thumb.png.fa2480c8a8959f9bb9d05ffbba397fb4.png

 

 

Edited by nikhil0702
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I am not working in the newer version of Blender.  Typically you would need to BAKE your texture to a texture image of some kind and then upload the image(s) and add them to the UV unwrapped object inworld.  I made a lengthy set of turtorials for Second Life that may help. Note however that these are in 2.79 so that the INTERFACE is different.  The process and ideas are still valid however. 

 

Here is the playlist.   In order to bake a variety of different defined materials onto one texture image you will need a better background in basic 3D modeling.  It is all in the playlist though. Hope some of it helps. If someone knows a good step by step 3D GAME ASSET tutorial for Blender 2.8 for SL I would love to know and pass along that newer info. 

 

 

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28 minutes ago, Chic Aeon said:

I am not working in the newer version of Blender.  Typically you would need to BAKE your texture to a texture image of some kind and then upload the image(s) and add them to the UV unwrapped object inworld.  I made a lengthy set of turtorials for Second Life that may help. Note however that these are in 2.79 so that the INTERFACE is different.  The process and ideas are still valid however. 

 

Here is the playlist.   In order to bake a variety of different defined materials onto one texture image you will need a better background in basic 3D modeling.  It is all in the playlist though. Hope some of it helps. If someone knows a good step by step 3D GAME ASSET tutorial for Blender 2.8 for SL I would love to know and pass along that newer info. 

 

 

thank you ^^

 

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6 hours ago, nikhil0702 said:

I have made an mesh object with coloring it in shading editor with multiple Material and need to export that.

Since you mentioned materials, it should be pointed out that you can't export materials and use them for SL.

You can export the diffuse, specular, and normal map, but even they won't look exactly the same in SL as they do in Blender without a lot of effort and a very specific node setup.

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1 hour ago, Wulfie Reanimator said:

Since you mentioned materials, it should be pointed out that you can't export materials and use them for SL.

You can export the diffuse, specular, and normal map, but even they won't look exactly the same in SL as they do in Blender without a lot of effort and a very specific node setup.

Definitely true. MY mention of "materials" above however related to defining a group of quads, tris, vertices etc. to belong to one group that can then be defined a textures (in my case using Cycles render) and also can THEN be tinted or have a normal or specular map added to it as JUST that section of the build.  Likely beyond the OPs knowledge and eyes are rolling but wanted to make that clear :D.  

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6 hours ago, Wulfie Reanimator said:

Since you mentioned materials, it should be pointed out that you can't export materials and use them for SL.

You can export the diffuse, specular, and normal map, but even they won't look exactly the same in SL as they do in Blender without a lot of effort and a very specific node setup.

Thank you ^^ ... i just exported it in .dae format and yes there is a bit of difference than seen in blender but my first upload is finally successful ^^

 

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