GManB Posted May 24, 2020 Share Posted May 24, 2020 I have just noticed that the local/object z and y axes are swapped. I do know that Maya's coordinate system does use the y-axis for vertical and the z-axis for in/out. So, having the axes swapped when I export from Maya to a Collada file and import to SL makes perfect sense. Is there a way to fix the local axes of an object from Maya so they match the axes in SL? Either during the export, during the import, or after rezzing would be fine. Thanks, G Link to comment Share on other sites More sharing options...
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