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Catwa Head Error Please Help


nikhil0702
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9 minutes ago, Marianne Little said:

So simple can the solution be! Is that why he got the Script warning too?

Not sure on the script warning. I've never had a Catwa head give me that issue (although my Amacci neck pose HUD does it every time I add it, for some reason). The OP should - as you suggested - unpack a fresh copy of the head (or redeliver it, if he's already thrown away the bag), and ensure he's in an area that allows scripts to run before he attaches the head. It doesn't ask for permission to animate, so that's not the cause. If the error crops up again, try another fresh copy of the head but this time disable (or detach) anything that may be animating him - such as an AO - before attaching. If it still crops up then let me know and I'll ask Catwa about it.

ETA: Additionally, OP, you don't need to wear the toothless version and then the additional teeth. The non-toothless version has teeth already attached. The toothless version is there in case you want to wear separately purchased add-on teeth. (The non-Bento ears are the same: not needed unless you want to wear third-party scripted animated ears, in which case you add the non-Bento ears and click them to de-script the head's ear bone attachment point.)

Edited by Skell Dagger
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Ok, I've spoken to one of my colleagues about the script error. It just means that the animations haven't all loaded in yet. When the object (in this case the head) is added it will immediately start to call the animations, but if those animations haven't yet all loaded in (often due to lag, which could be down to your connection or the script time of the region you're in) you'll get that error. The animations should still work just fine; you simply need to wait for them to load in.

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2 hours ago, Marianne Little said:

So simple can the solution be! Is that why he got the Script warning too?

 

1 hour ago, Skell Dagger said:

Ok, I've spoken to one of my colleagues about the script error. It just means that the animations haven't all loaded in yet. When the object (in this case the head) is added it will immediately start to call the animations, but if those animations haven't yet all loaded in (often due to lag, which could be down to your connection or the script time of the region you're in) you'll get that error. The animations should still work just fine; you simply need to wait for them to load in.

 

Its Working Fine Now. I just added head first and then attached the body and the Neck issue was solved. I still got the script error while adding head but its not showing after that plus animation is working fine as well, so i guess maybe the script issue had something to do with the sim not so sure .

 

Heartily thanking you ^^ 

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