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Unreal Engine V is out. This is the future.

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As far as I know it's basically just automating the process (possibly with some AI help) of creating LOD's for 3d models. Graphics cards still have memory limits, and they haven't magically disappeared. Unreal engine just takes care of it for you. You can do this already, there are intelligent decimations tools out there.

Another thing to note - This doesn't work on non-static mesh objects. Game characters or anything really anything with a skinned mesh/organics does not share this lack of limitation, as far as I know.

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