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Knocking on doors for help...


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I have a pretty standard mesh (convex hull 1LI) door with handle, viewing panel and frame and I have a script that can pivot the door which I can add to the door and manipulate swing direction and handing.

So what's the problem?

The problem is that both door AND frame moves.  I only want the door to move and the frame to remain in place and the only way I seem to be able to do this is by unlinking the door and frame, which then turns my 1LI mesh into a 21LI.

Clearly I am doing something wrong, but none of the solutions out there can give me the answer I need - I can therefore only come the the conclusion that I am doing something so fundamentally wrong that the solutions do not even consider that.

Please help!

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You may want to study your options in this sticky thread:

If you are very lucky, you may be able to get your current script to work if you simply put it in the door instead of the frame.

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Posted (edited)

Thank you for the advice Rolig...problem solved.   My link order was wrong :D

Following this, I still had some trouble going through the door and tried every combination of prim/convex hull physics with no success.   In the end I came up with the following solution and although a bit of a cheat, it's good enough for my first venture into the world of SL building...

Unlink (1 LI becomes 2)

Set the frame to phantom.

Apply the script to the door mesh

Edited by Inso Tyles
Final solution after some additional problems
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