joshpeavler 3 Posted May 4, 2020 Share Posted May 4, 2020 This is the issues I'm having. It looks fine in blender, but after I upload it to SL some of the faces don't show up https://gyazo.com/e5c122a454dc77f759496a04aff4e5a2 https://gyazo.com/f8470fa38cc4c3f7d5b14f411154fcb3 Link to post Share on other sites
Wulfie Reanimator 3,686 Posted May 4, 2020 Share Posted May 4, 2020 It looks like either your texture has an alpha channel (most likely, based on the screenshots), or your face normals are pointing the wrong way. To fix the alpha issue, edit your object, go into the Texture tab, and set "Alpha mode" to "None." To fix the face normals, look up "flip normals", "recalculate normals" or "fix normals" for Blender. Another question, how many triangles is your object? 1 Link to post Share on other sites
Chic Aeon 18,444 Posted May 4, 2020 Share Posted May 4, 2020 IF it is a "normals" issue also look up BACKFACE CULLING and turn that on. That way any normals that got flipped (sometimes it ISN'T YOU) are very obvious before uploading. If it is an alpha channel issue then it would be BETTER to fix that in your graphics software (exporting without an alpha channel) and the uploading the new texture. Items with alpha channels that don't need them just add to the texture lag. Link to post Share on other sites
joshpeavler 3 Posted May 4, 2020 Author Share Posted May 4, 2020 Thank you for the replies, It was a texture issue. Link to post Share on other sites
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