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size of castray


Xander Lopez
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Hi! Not really possible, we don't have volumetric cast functions like box-cast or sphere-cast.

The ray from llCastRay is infinitely thin, it has literally no thickness. It's just a mathematical line/intersection.

However, you can remedy that by using multiple parallel raycasts. It's not perfect, but it's usually good enough, depending on your expected target. You should not offset the rays more than the minimum width of whatever you want to hit, which isn't always an easy answer.

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