Phaytel Posted April 28, 2020 Share Posted April 28, 2020 Not sure if terminology is shared among everyone but just to be clearer in my post: mBone: Bones that control deform I think (i.e. mChest, mElbowRight, etc) cBone: Bones used for collisions (i.e. I was hoping someone familiar with fitted mesh might be able to answer my question. I'm currently learning about rigging in Blender and SL without the use of Avastar currently just for learning purposes. I was doing a test with sliders by creating two spheres as markers on the LEFT_PEC and RIGHT_PEC bones to see effects. When I weighted each sphere to 1 on their respective PEC bones and nothing else, then imported into SL. The mesh were like tiny specs as if they had been scaled down 1000 times. From the reading I've done though, certain mBones and cBones work together. So my assumption is that the breast size slider is a combination of mChest, LEFT_PEC, and RIGHT_PEC. So I tried various techniques with the following result: 1.0 Weight to Chest | 0.0 Weight to PEC: The mesh is scaled correctly but the sliders don't effect the size/position of the spheres. 0.0 Weight to Chest | 1.0 Weight to PEC: The mesh is super tiny, near invisible, but the sliders seem to translate position 1:1. 0.5 Weight to Chest | 0.5 Weight to PEC: The mesh are probably about half the size, and only move half as much with the slider. So I don't get really how I"m suppose to make a accurate sized mesh and have it move 1:1 with the appearance sliders when the appearance sliders seem to compromise of both a mBone and cBone. I feel like I could be missing something. Like I can weight my mesh 1.0 to the PEC bones so it slides, but then I'd have to scale up my mesh tremendously to make it even visible. Would anyone be able to give any insight on this? Link to comment Share on other sites More sharing options...
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