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hello ive made mesh before done textures ect ect, but ive NEVER made mesh to fit SL body uv map.. how do i do this? my friend has asked me to fix something ive made in the past to be SL uv map compatible. ive tried using the same seam marking as the SL feet uv to be the same (or close to it) on my mesh uv but its not the same and doesn't fit very well, is there a specific way of doing this? i googled afew times nothings commign up and the only thought i had was to move the info from one to another but doesn't work

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20 hours ago, imxaxdevilx666 said:

hello ive made mesh before done textures ect ect, but ive NEVER made mesh to fit SL body uv map.. how do i do this? my friend has asked me to fix something ive made in the past to be SL uv map compatible. ive tried using the same seam marking as the SL feet uv to be the same (or close to it) on my mesh uv but its not the same and doesn't fit very well, is there a specific way of doing this? i googled afew times nothings commign up and the only thought i had was to move the info from one to another but doesn't work

In Maya, overlap the two meshes, make your meshes vertices lay exactly on the UV seams edges of vertices of the SL avatar mesh, and transfer attributes tool, setting the options to UV, all uv sets and world matching. 

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