Jump to content
You are about to reply to a thread that has been inactive for 274 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

This is an ideal example of where chat-listeners do actually serve a valid purpose. Have two prims, one at the front and one at the rear, the front one listens on channel 0 and sends what it hears on another channel, the second prim listens on that channel and  repeats it on channel 0 for those around it.

Link to post
Share on other sites

Alternatively, you could have just one object that's being worn by each person holding the sermon, and those objects send a message to any avatars that are beyond regular chat range, using llRegionSayTo on channel 0. This way there's no shouting but everyone can hear the important parts at any range within the sim.

The two-object method can have slight overlap, so people sitting in range of both objects would get two messages unless that's being handled somehow.

Edited by Wulfie Reanimator
  • Like 1
Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 274 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...