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Moving an object/poseball.


Perg0
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This may be considert an "idiotic question" but i'm really curious-

I'm working on a script that should make you able to sit on a poseball that is linked to other objects and move all of them, like if you were walking around "normaly".

 

Do you NEED to use llVehicle functions, or can you use make it so the object can be attached to your avi and the object will still have functional poseballs?

 

I hope this makes sense and thanks again for the help! This LSL scripting has really gotten me hooked during the Covid 19 crisis.

~Perg0

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1 hour ago, Perg0 said:

Do you NEED to use llVehicle functions, or can you use make it so the object can be attached to your avi and the object will still have functional poseballs?

The answer is 'no' and 'no.'

Attachments cannot be sat on. Period.

But you also don't have to use any of the vehicle functions to make "drivable" objects. You could use llTakeControls and just move the object based on control inputs. Either way, it can be tricky and the movement won't be as smooth as regular movement.

Also, the dumbest thing you can do is not ask dumb questions.

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Thanks! ^^ i will have a look if i can't make the other work.

I'm taking a break from scripting all day so i will have a look later ^^

 

Thanks again everyone :3 this is the sort of community i was missing back in the day when i started with other scripts.

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21 hours ago, Rolig Loon said:

Take a look at this script, which I put in the LSL Scripting Library many years ago.  I think it's what you are trying to create.  If not, it's close.

 

Thanks for the help! ^^

I have gotten a better understanding of the code now and i even tried your code- unfortunately it seams to only go one direction.

None the less i now have an idear of which part of the code dose what.

 

Thanks again! ❤️

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