RobertLuke Posted April 8, 2020 Share Posted April 8, 2020 Hi, I wonder if anyone can suggest the right way around for some 'combat dice' scripting? As part of a RP setting, I am trying to create a chance for combat, based on rp'ing the scene, with dice adding to the attacks. Currently, we can roll dice to see if *Bob* scores higher than *Kevin*, but there's no chance to evaluate if *Bob* is a grizzled warrior, and *Kevin* a boy fresh off the farm with a twig in his hand. Obviously Kevin needs a chance to defeat Bob by the alignment of the cosmos on a particulary fortuitous day, but idealy, Bob will win 9 out of ten times. In an ideal world...they'd rezz an object, both touch it..and it would refer to a server which knows what Bob get's in addition to his base roll, and what Kevin gets. IE..in the server database, Bob might be registered as having a base score of 10, while Kevin is 1. They'd then rp a scene, where if one lashes out, they'd roll dice....the object would declare inworld the score, and the next part of the rp would incorporate that. Once one or the other had hit a particular target....say 100..... it would declare a winner. In an even better world, it would then ADD an additional 1 to Bob's base dice rolls after for example 10 wins, and subtract 1 from Kevin after say 5 losses (just to keep people from thinking a fight is a better way out than diplomacy.) As a novice, I'm trying to work out if the object can talk to the server on behalf of both....ie if they touch it, it will tell each their score, having referred to the server, and also keep tracl of the totals? Thanks in advance for any suggestions. Link to comment Share on other sites More sharing options...
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