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Import .anim to Blender


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If you have your working file, you could save the animation as BVH and then import that into Blender.  There could certainly be a plug in coming to Avastar for that in the future. I haven't kept up with Avastar newness though since I am still working in 2.79

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  • 9 months later...

That implementation of anim2bvh has major flaws, such as not being able to handle 0.0 duration, single frame animations plus the creator added stupidly large bone sizes and mandatory 3 minimum frame injection that overwrites/replaces data for animations using lesser frames.

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  • 3 weeks later...
On 1/28/2021 at 6:12 PM, Lucia Nightfire said:

That implementation of anim2bvh has major flaws, such as not being able to handle 0.0 duration, single frame animations plus the creator added stupidly large bone sizes and mandatory 3 minimum frame injection that overwrites/replaces data for animations using lesser frames.

2 minor flaws 

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