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Baking AO issues in Blender 2.8


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Hi, I'm back again with another issue with baking Ambient Occlusions in Blender 2.8. To start off, I am going to tell you information about the mesh I'm trying to bake AO from.

The mesh has 3 materials in one object.

My first time baking AO was from the last post that had black areas to which I've found solutions to. It was a simple fix. The issue was I didn't hide the avatar mesh from viewport/render.

This time round, I hid the avatar mesh and I'm now getting black textures in certain areas. I'm going to attach some photos and see if that can help you help me. 🙂

 

I really don't know what's the cause of this which is why I'm here in hopes of finding a solution. Thank you in advance.

baking_issues.png

baking_issues01.png

baking_issues02.png

baking_issues03.png

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  • 2 weeks later...

Pretty sure it's too late now but could it be overlapping faces?  Maybe try removing doubles by merging vertices by distance? 

Or, more likely, it's just normals facing the wrong way.  You can check in overlays and fix with either shift-N or flip normal.

コメント 2020-04-03 205605.png

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  • 4 weeks later...
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