bvlly Posted March 25, 2020 Share Posted March 25, 2020 Hi, I'm back again with another issue with baking Ambient Occlusions in Blender 2.8. To start off, I am going to tell you information about the mesh I'm trying to bake AO from. The mesh has 3 materials in one object. My first time baking AO was from the last post that had black areas to which I've found solutions to. It was a simple fix. The issue was I didn't hide the avatar mesh from viewport/render. This time round, I hid the avatar mesh and I'm now getting black textures in certain areas. I'm going to attach some photos and see if that can help you help me. 🙂 I really don't know what's the cause of this which is why I'm here in hopes of finding a solution. Thank you in advance. 1 Link to comment Share on other sites More sharing options...
Chie Salome Posted April 3, 2020 Share Posted April 3, 2020 Pretty sure it's too late now but could it be overlapping faces? Maybe try removing doubles by merging vertices by distance? Or, more likely, it's just normals facing the wrong way. You can check in overlays and fix with either shift-N or flip normal. 1 Link to comment Share on other sites More sharing options...
bvlly Posted April 28, 2020 Author Share Posted April 28, 2020 Sorry for the very late reply. I figured it out already lol. It was because my UVs were overlapping. Thanks for replying though. 1 Link to comment Share on other sites More sharing options...
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