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Removing an object from the NavMesh


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Does anybody know a way to do this?

I'm trying to set up a rez box and it turns out the items in it somehow have been added to the NavMesh which of course they and every single copy I ever make of them can't be positioned by the rez box script.

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If an object has pathfinding properties set, those are persistent, and survive copying, taking into inventory, and rezzing.

Easy to fix. Rez the object in world. Go to Build->Pathfinding->Region Objects. Find the object by name. Set its pathfinding status to "Moveable object", which does not put it in the navmesh. (It's probably "static obstacle" or "walkable") now. Click "Apply". It no longer affects the navmesh. Take it back into inventory and use that copy for further rezzing.

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55 minutes ago, animats said:

Easy to fix. Rez the object in world. Go to Build->Pathfinding->Region Objects. Find the object by name. Set its pathfinding status to "Moveable object",

Now I feel really stupid, but oh well, it's not the first time and won't be the last. ;)

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