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Blender Ao Question


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I've been building in second life for a few years now. I always used 3dsmax but have recently switched to Blender. Everything has gone smoothly except for my baked textures. They end up looking like this with these odd jagged looking edges. Anyone know the fix? Thanks

 

f4946a8d00f46e17a1cac1155067b4d0.png

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I can give you some general tips to prevent ugly edges when baking textures.

- Make sure that straight lines are also straight on your UV map.

- Make sure you bake your texture with a margin of at least 6 pixels

- Use a separate model for your texture baking that includes extra geometry where edges meet (e.g. where the corner edge of the door meets the doorframe) to prevent the bleeding of dark shadows.

 

Edited by Christhiana
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