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Future of the metaverse, and all that


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Being surrounded by Chipmunk-sounding tiny furries is not my idea of fun. I get that it's your entertainment, but it's rather insulting to say that having no desire to be surrounded by Chipmunk-soundi

Or, where a venture capitalist thinks SL-like systems are going. The Metaverse: What It Is, Where to Find it, Who Will Build It, and Fortnite  Is Fortnite the next Metaverse? The Most Imp

FOOOOORRRRRRE! 🏑

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8 hours ago, Stifftailed said:

I actually used to play High Fidelity,  What happened to it?

A concurrent user count well below 100 happened to it.

High Fidelity belongs to the class of "game level loaders". Someone creates a level offline, uploads it, and then others can visit. Each level is totally isolated, and there's a long loading delay as the next level loads. It's not a single world like SL. Basically, it's a download system for simple indy games.

Sansar and Sinespace are other examples of that category. Interest in those is very low. Concurrent user counts are around 20. If your game was any good, you'd put it on Steam, so this is kind of a bottom-feeder business.

Fortnite Creative Mode, which is somewhat similar, is a modest success, but it's a tiny fraction of the Fortnite empire.

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8 hours ago, Gabriele Graves said:

If it were so good though how come you don't know what happened and are back here instead?

There wasn't an established userbase at the time, so not much content existed.  I was going to upload some of my own models eventually, but I'm no scripter. In fact I did login to High fidelity before I came back to SL.  I'm here, shortly, because there isn't anything else like second life, unfortunately.  I'll probably find myself bored like before and leave for another several years at least, eventually.

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42 minutes ago, animats said:

A concurrent user count well below 100 happened to it.

High Fidelity belongs to the class of "game level loaders". Someone creates a level offline, uploads it, and then others can visit. Each level is totally isolated, and there's a long loading delay as the next level loads. It's not a single world like SL. Basically, it's a download system for simple indy games.

Sansar and Sinespace are other examples of that category. Interest in those is very low. Concurrent user counts are around 20. If your game was any good, you'd put it on Steam, so this is kind of a bottom-feeder business.

Fortnite Creative Mode, which is somewhat similar, is a modest success, but it's a tiny fraction of the Fortnite empire.

 

I've never had that perspective before.    Secondlife in many ways is also a series of games, but dynamically changing and connected.  The benefit I see in something like High Fidelity  is you can still have your own avatar, your inventory, and then if not play the game in the game world you can just hang out, or watch videos, et cetera.  That aspect is still close to Secondlife. I also thing naming was a huge issue with High Fidelity.  I remember searching it to find the game and every time I do many other unrelated things would come up.

 

I was researching the potential of SL and why its so jank, why it fails at very simple things, and why most of these things don't get updated, then I came across several of your posts.  Gotta admit I'm somewhat of a fan.  One of the things discussed in this thread is a lack of competitors. 

The main thing secondlife is lacking as I've seen you discuss before are the most rudimentary systems that are present in even the worst/oldest of games.  Basic physics ,collision, movement, interactivity, controls.  If something else had that plus a user generated world, economy, currency, I would hop in a second.  There are so many really cool inventions in Secondlife, its a shame to see them held back by primitive software.

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we sometimes think that the direction of virtual worlds is that it will result in some great break thru that will advance the human condition

then EA comes out with Sims 4: Bust The Dust Kit. For $7.95 can clean your house as a chore, because your house fills up with dust unless you vacuum it with a actual virtual vacuum cleaner

and my first thought being a bit nerdy was: That be quite cool!

then my second thought was: nuuuu!

😺

 

 

 

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10 hours ago, Mollymews said:

then EA comes out with Sims 4: Bust The Dust Kit. For $7.95 can clean your house as a chore, because your house fills up with dust unless you vacuum it with a actual virtual vacuum cleaner

and my first thought being a bit nerdy was: That be quite cool!

That's available in SL. Search for "Vacuum system" on marketplace.

There's a whole genre of anime about virtual worlds worse than real life. Currently running: "Kyuukyoku Shinka *****a Full Dive RPG ga Genjitsu yori mo Kusoge Dattara".

 

On 4/15/2021 at 12:09 PM, Stifftailed said:

One of the things discussed in this thread is a lack of competitors. 

There are more competitors each month. Just put "metaverse" into a search engine. With Epic Games (valuation US$17 billion) having just raised a billion dollars for their metaverse, and Roblox (US$46 billion IPO) getting into the area , we should see some competent competition. The "blockchain" crowd has yet to produce anything good.

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3 hours ago, Coffee Pancake said:

and they will burn an insane amount of money to build market share

They don't have to. They have 350 million registered Fortnite users. Maximum concurrent logins were 15.3 million on December 2, 2020. All they have to do is offer a new product to their customer base,

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8 hours ago, ChinRey said:

That's 5% of the earth's population. Am I the only one who is a little bit sceptical about that number?

Its registered accounts. So would be hard to determine whether all of those are actual players or simply 1 person with 3 accounts etc. That said, keep in mind that to play fortnight you need to use your epic games account which you buy numerous games on so most people will only have 1 account.

Also there has been talk that epic did loose an enormous amount of players when Apple banned them from hosting fortnite on their devices (Apple Store). It is estimated they lost about 116million players just from people not having fortnite on Apple hardware...

How Many People Play Fortnite In 2021? | Cultured Vultures

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