Sylvia Wasp Posted March 5, 2020 Share Posted March 5, 2020 (edited) I've been making clothes (texturing mesh objects) in SL for a while now and came across something I don't understand. Maybe someone has seen it before and can at least explain it? (I'd like to fix it, but it seems like it might just be a property of the mesh itself.) I purchased a full perm mesh object and I'm trying to texture it with a decorative edge. WARNING: The pictures here are just rough tests so obviously it's not finished work. However, the problem can still be seen. The first shot shows the texture in Affinity Designer, and yes, there is clippling (it's a rough test!), but mostly the little balls along the bottom border are generally the same size, right? The second shot shows me wearing the test product in-world, and clearly ... the little balls along the border vary from 100% - 200%. The ones closer to the edge of the mesh are all squashed and shrunken, whilst the ones further from the edge are almost twice the diameter. Anyone know what (the F) is going on there? Edited March 5, 2020 by Sylvia Wasp Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now