So a lot of lag issues has to with creators not properly optimizing their content when it comes to textures, polys, etc.
If this is the case, why doesn’t the lab construct a way to limit and refine the way creators can upload creations so it doesn’t bog down the grid.
Im not saying get rid of the heavy content already inworld, just refine it.
I'm gonna get killed for this!
Those who bother to read my posts are probably tired of seeing pictures of trees now - you can't see the forest for all of them! But here we go again.
It's not about prims vs mesh. Either can be high or low lag depending on how they are used.
This is a mesh tree made by a ... well , not very good mesh maker (no name given of course, tbh I didn't even check)
It's a mid range tree, good enough to be seen from any distance from up cl