ayamashi Posted February 27, 2020 Share Posted February 27, 2020 (edited) Hello, I am trying to weight something and after fiddling around with it I realised I can select a bone and then select vertex group in edit mode and it will show me all vertices affected. I have tried to manually deselect all vertices which should not be affected by a bone, but how do you preserve this? After I exit edit mode, the vertices get reselected. If I hit assign, the mesh will break. Do people even do this when weight painting? Do people check in edit mode which vertices are affected by weights? Am I doing something completely pointless? As you can see on the picture I have mShoulderLeft bone selected. Vertices on the completely other side of the mesh are also selected. Any way to make it clean, deselect the vertices on the right side and middle side? The vertices on the right side do not have any weights from mShoulderLeft. Edited February 27, 2020 by ayamashi Link to comment Share on other sites More sharing options...
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