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foxfirestorm

Question regarding Selling Original Art

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Hi there!
I'm looking into the idea of selling some of my original art that I've drawn in real life. Selling the drawings for maybe 50 to 100L, as I am aware that it seems people buying art, as in hand drawn and inked sketches are kind of a niche area in the virtual world.

What I was wondering is, what is the best way to sell these drawings. Should I make them on an object and sell that? Or should I save it as a texture file?
I know that I will be setting the object to no copy or transfer, in order to protect the work in limited way (but like anything on the internet, if someone wants to steal work, its hard to stop them), but I was looking for any further advice folks could give that have been doing this for some time, along with maybe their own experiences.

So any advice or comments is appreciated! Thank you!

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On 2/6/2020 at 3:35 PM, foxfirestorm said:


I'm looking into the idea of selling some of my original art that I've drawn in real life.

Should I make them on an object and sell that? Or should I save it as a texture file?
 

so you don't sell original art, but reproductions of your art :)

How you sell it, texture or on a object doesnt really make a huge difference i think, or do both for customers that want their own frame for it.
You'll have to find a way to protect it, only change/limit permissions won't stop any theft.

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Since art and what people will pay for it (And why) will vary, you may find that you will make more money selling the frames, rather than the art itself.
Everyone needs frames, especially more unique designs - but art is so subjective. In  my experience I have found that when I originally started out with selling an art piece as a whole, it didn't really sell until it had mod and copy on it.
The reason was; People liked the object that I had made it on, and not the artwork itself, and in many cases people were putting their own on it.

Yeah it sucks because we all think our art is 'cool' and what's not to like right?
You could still put your artwork on it as default (as I do on many of those type of products) but I have found that I should make an asset that supports artwork that others may want to put on it, and so make the asset to accommodate flexibility.

Of course, there is no hard set rule, you can do what you like, just giving you some food for thought. Also if you are an established or well-known artist already, you will have success selling specific paintings vs an artist that is unknown and throwing up random artwork seeing what sells or not...

I would like to err on allowing the end user 'functional' artwork, which means if they want to change the picture they could... that should net more sales just from flexibility alone.

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On 2/6/2020 at 2:35 PM, foxfirestorm said:

What I was wondering is, what is the best way to sell these drawings. Should I make them on an object and sell that? Or should I save it as a texture file?

You have to upload it as a texture to get it inworld. There is no way around it.

The convention is to put your art texture on a prim and offer that for sale. Or framed, which is just a fancier way of doing it. But conventions are just conventions and sometimes it might suit your art, your self or your customers to do it differently.

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stick your art in a frame.  Typically people, including me, buy framed art to mount on our walls, art that complements our furnishings, same as we do in RL

try to match the frame to the art, so it comes as a coherent piece.  As any RL picture framer can tell us, there is art in choosing a frame for a picture.  This said, make the frame Modify so that people can re-texture the frame if they want    

just so that you know what your competition is when selling only textures.  If I want just a texture  then google/bing gives me 1000s and 1000s of free-to-use art textures which I can upload to SL for 10L

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On 2/14/2020 at 3:16 AM, Zzevir said:

I have limited knowledge of sales and stuff. But do you plan to sale on the MP or in world? 

Maybe both? I am still chewing on the idea.

 

22 hours ago, entity0x said:

Since art and what people will pay for it (And why) will vary, you may find that you will make more money selling the frames, rather than the art itself.
Everyone needs frames, especially more unique designs - but art is so subjective. In  my experience I have found that when I originally started out with selling an art piece as a whole, it didn't really sell until it had mod and copy on it.
The reason was; People liked the object that I had made it on, and not the artwork itself, and in many cases people were putting their own on it.

Yeah it sucks because we all think our art is 'cool' and what's not to like right?
You could still put your artwork on it as default (as I do on many of those type of products) but I have found that I should make an asset that supports artwork that others may want to put on it, and so make the asset to accommodate flexibility.

Of course, there is no hard set rule, you can do what you like, just giving you some food for thought. Also if you are an established or well-known artist already, you will have success selling specific paintings vs an artist that is unknown and throwing up random artwork seeing what sells or not...

I would like to err on allowing the end user 'functional' artwork, which means if they want to change the picture they could... that should net more sales just from flexibility alone.

 

3 hours ago, Mollymews said:

stick your art in a frame.  Typically people, including me, buy framed art to mount on our walls, art that complements our furnishings, same as we do in RL

try to match the frame to the art, so it comes as a coherent piece.  As any RL picture framer can tell us, there is art in choosing a frame for a picture.  This said, make the frame Modify so that people can re-texture the frame if they want    

just so that you know what your competition is when selling only textures.  If I want just a texture  then google/bing gives me 1000s and 1000s of free-to-use art textures which I can upload to SL for 10L

These both were extremely helpful and gives me something to think about. I am working on becoming a graphic artists RL, so I know I'm pretty much a no-body and I love to draw in RL, so I just wanted to bring something in that I do fairly often. The idea of picture frames didn't even come to mind, so I'll have to give that some great consideration.

 

4 hours ago, Vanoralynna said:

I have bought art with the frames in sl for home  make sure signature and watermark for protecting art.  People need art to match things.

Will do!

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On 2/6/2020 at 2:35 PM, foxfirestorm said:

What I was wondering is, what is the best way to sell these drawings. Should I make them on an object and sell that?

I'd put it in frames if I were you, look up full perm ones if you can't do the mesh itself, don't just put them on a prim that's too bland, most people want something ready made they can just put up.
Depending on your art you might wanna add specular and normal maps, if you don't know what these are, learn, they can be a selling point.
Make sure you do some eye catching advertising for them, remember, less is more.
Use social media, a lot of people use different websites, you have to cater to all of them, don't make such a Facebook say and expect anyone that doesn't have an account there to make one just to follow you.
Best way to sell them is on the MP I'd say, at least for a start, you'll be hard pressed to get an in world store going for a start.
Work on a nice portfolio because you start trying to advertise it, have about 20 pieces ready I'd say.
 

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