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BoM Slink Hourglass question.


Kitty Aeghin
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Alright, so, in my ever-burning addiction to making myself look better and better, I recently realized that Slink had moved onto a new system, so, I updated all my old parts and got the new ones redelivered. I read the instructions and I wanna make sure I'm understanding the process.

- Remove all the old parts completely, including Alpha layers, since, the new BoM system places the old meshes directly on the system layers. 
- Equip the new parts that I received and they should seamlessly replace the system parks with my new BoM Slink items. Everything should work seamlessly.
- Instead of using a HUG-based Alpha to hide parts, use the new included Alphas for it. I can now also use system tattoos/clothes/whatever instead of mesh items to save attachment space.
- Adjust avatar as needed.

But, something that went wrong, perhaps because of the new system, is that my old shape I customized with SLINK Hourglass and the Visage - Becky in-mind looks very weird. The body looks fine as far as I can tell, but, the head is all squished and scrunched, despite being used previously on a SLINK Body/Head. Is there any method to quickly transfer the same settings so the two shapes look identical? Body settings aren't a huge deal if I have to re-do them, but, re-doing the face from scratch will be... frustrating, and I really love how my face looks and as far as I can tell, there's no way to "transfer" settings, so, I'd have to pretty much take a screenshot and carefully/painfully move all the sliders until I get something similar.

I'd provide pics, but, I'm not at my main PC right now. 

Any help would be great!

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I could be mistaken, but as far as I know the old Becky head was a static mesh head and not bento. It not being bento meant that it really didn't respond hardly at all to the sliders so any shape used with that head will not look right on the new Becky head because it's now rigged for Bento. 

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4 hours ago, Blush Bravin said:

I could be mistaken, but as far as I know the old Becky head was a static mesh head and not bento. It not being bento meant that it really didn't respond hardly at all to the sliders so any shape used with that head will not look right on the new Becky head because it's now rigged for Bento. 

Ahh, that could be why, yeah. I didn't realize that made a difference, tbh, but now that you said that... yeah. I guess I just gotta figure out how to convert it.

And just to clarify, old meshes that work with Slink HG still work just fine with the new updates, yeah? The new BoM is just letting us save on attachments.

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On 1/31/2020 at 4:26 PM, Blush Bravin said:

I could be mistaken, but as far as I know the old Becky head was a static mesh head and not bento.

Just to confirm....

Visage heads have been progressively updated through Bento and BoM. I hadn't updated mine for a while; the BoM issue prompted me to.

Thus I updated my "old" Becky Head v 2.4 to the latest Becky Head v 1.0.1 (which is Bento and BoM capable). A re-delivery was all that was required.

Edited by Odaks
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