Fritigern Gothly Posted January 30, 2020 Share Posted January 30, 2020 (edited) I am anything but a newbie scripter, but I have a very hard time wrapping my mind around calculating a position in 3 dimensions. What I want to do is have the camera focus on a certain prim in-world. Regardless of where this prim will be in-world, the camera will always position itself at the exact same distance and angle, relative to this prim and "looking" at the prim. The prim will be static, so I do not need to follow it. When the prim gets rotated, the camera rotates with it as it was linked to it, if that makes sense. I don't want or need a whole script, but I definitely could use a boost in the right direction in the form of a snippet or so. So... please? NOTE: I have a mild version of a learning disability called dyscalculia, I can do some super basic math, but algebra and trig other than the super basic kind is usually beyond my capabilities. The reason why I say this is because well-intended advice like "just extrapolate the xyz vector of the epibrated falamarig" would most likely go over my head. Edited January 30, 2020 by Fritigern Gothly ... stupid typos... Link to comment Share on other sites More sharing options...
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