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Hello I want to know if theres a way to replicate sound of an object to other places or to raise the sound. 

I am looking for amplifiers but they dont work on my piano. So theres a way to build this or buy? I need the sound of my object (I dont create him. I bought) louder sound. Much louder than it is. Or played from another place/s . I can pay for someone do it or buy what is already made. 😧 Help guys!

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41 minutes ago, Rolig Loon said:

Duplicate post.  Original is asked and answered at 

They are different. This is about how to make scripts and if theres a way. The another one is about how to make it and if someone knows how to solve. Diferent kind of posts for kinds way to solve. Not duplicated. 🙂

T

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as explained already, we can't make a scripted sound play louder than 1.0   llPlaySound() here: http://wiki.secondlife.com/wiki/LlPlaySound

note that the file must be .WAV compatible at 44.1KHz, 16-bit, mono. If upload as stereo then the SL uploader will trim it to mono

to make a sound file to appear to play at its loudest then Lindal in your other post  gave the basic parameters for this.  To fully optimize 'louder' then we need to use compression on the file before it is uploaded

google for music compression if unsure what this is

 

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5 hours ago, Mollymews said:

as explained already, we can't make a scripted sound play louder than 1.0  

While true from the scripting standpoint... We can exploit SL's sound system by overlaying sounds. For example, if instead of one script playing the sound, you use 5 scripts playing the same sound at the same time, it's going to be heard from much further away the more accurately they sync, the louder. The sound can easily reach across a sim. 

This is used for announcement systems, explosions, music, being obnoxious, etc. 

Edited by Wulfie Reanimator
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6 hours ago, Wulfie Reanimator said:

While true from the scripting standpoint... We can exploit SL's sound system by overlaying sounds. For example, if instead of one script playing the sound, you use 5 scripts playing the same sound at the same time, it's going to be heard from much further away the more accurately they sync, the louder. The sound can easily reach across a sim. 

This is used for announcement systems, explosions, music, being obnoxious, etc. 

I have made a thing that replies the sound on different places. Its not louder but replicates. Not enough but its something.

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