Tattooshop Posted January 18, 2020 Share Posted January 18, 2020 Hello! I’m trying to upload model and I need to separate the door (it is linked) so that it can move. But the problem is that the door glass and the door itself are on different textures. How to link them so as not to spoil the UV? I separated the door and the glass, linked them together, but either a UV of the glass or the door itself is displayed. It should also be two different materials. At the same time, two textures are visible in the UV maps window. Which is bad as you know. Why if, for example, I unwrap two cubes to different textures and link them into one object, only one UV is displayed below? Need the same effect. Maybe I can somehow "reunwrap" everything to the same places? Link to comment Share on other sites More sharing options...
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