Jump to content
  • 0
Sign in to follow this  
Kyeren Edenflower

Can you use Blender 3d to create AOs and other Animations?

Question

5 answers to this question

Recommended Posts

  • 0

You can use Blender to create the animations to put in an AO. As Peewee said, an AO is sort of a container for the animations you create, and is put together in world.

Have a look here: http://tentacolor.com/2008/05/19/blender-to-sl-bvh-animation-exporter/ for a script to use in blender for creating animations. The script works very well, I might add, but only in Blender 2.49b - not Blender 2.5.

- Luc -

Share this post


Link to post
Share on other sites
  • 0

From what I've been reading, Poser is the program to use.

(I've had it for years, maybe now I can actually use it. It's fairly cheap.)

Share this post


Link to post
Share on other sites
  • 0

I think it is worth commenting that they might have meant Ambient Occlusion, which is a lighting feature in blender and other Rendering Engines. Sometimes people will just call it "shade map" or something, but others might say "AO map" and these are with sculpty maps so the purchaser of a full perms or mod sculpt item(or just the map) can use this layer in a image editor to ad some that lighting effect in.

But, AO is a phrase used 99% for Animation Override in SL. So, they might of meant something else...but I don't know what the context was. That being said, you can make a set of animations to add to a AO HUD or other attachment, but there is a huge difference lol. It could be a texture or a Animation they where referring to...buy yeah, blender can do that.

If you are interested in blender for animation you will need 2.49(a or b) and a file from Tentacolor for exporting .bvh files from blender. It is a blender .blend file and you will need to fire up the script and it uses blenders rather complex and heavily featured animation tool set! It has a few neat features but has a learning curve, like many powerful softwares for 3D do.

Share this post


Link to post
Share on other sites
  • 0

I see, so it is possible to do so.

I've heard of Poser too but the reason I asked if it was possible to do it in Blender was because I had planned on doing feral/animal avatars and I needed to make sure the sculpts moved correctly with the animation

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...