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Oct Oyen

Is SL turnining into a VR sex game?

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9 hours ago, Tolya Ugajin said:

Don't even need SL for it.  Smart-phone controlled eggs or panties can be fun ;)

The smart phone stuff is going too far.  My man got a drone for Boxing Day and it required a phone.  Took it back and we manage to find out that had a RC controller.

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18 hours ago, Profaitchikenz Haiku said:

But SL isn't a game, (is it?)

If you think SL isn't a game then of course it isn't a game!

If you think SL is a game then of course it is a game!

I hope this clearly answers your question. 😎

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4 hours ago, Kimmi Zehetbauer said:

The smart phone stuff is going too far.  My man got a drone for Boxing Day and it required a phone.  Took it back and we manage to find out that had a RC controller.

/me tries to imagine how they are using a drone for sex, and decides he's better off not knowing

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18 hours ago, Oct Oyen said:

It has been 13 years since I joined SL. One coolest aspect about SL is that everything is built by users. During its high in 2007, it was anything goes; a wild wild VR frontier. Users and corporations were creating all sorts of stuff, including adult contents.

Sex has always been a driving force in technology, SL is no exception. As graphic fidelity improves over the decade, SL seems slowly turning into a VR sex game. I just took a look at MP top 96 selling items, 75% of them are adult contents of some forms. While diverse content creation is still here, it's a lot less than what it was during its peak around 2007.

Will SL becoming an adult only vr world as graphic fidelity continues its march to photo-realism?

 

Look at it this way, Without SL then you’re stuck in the *Real Life* Sex Game.

At least here, you can mute and de-render the annoying ones......

giphy.gif?cid=4d1e4f29782a0bc671d2fd3804

 

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7 hours ago, Scylla Rhiadra said:

This was one of the things, back in the day, that used to be a bit of a turn off for me: the visuals that were an almost robotic repetition of the same motions over and over again. Possibly sex animations have got better since then -- but even running a sequence of animations means that you don't have control of the narrative.

When I first learned that there was sex in SL, I thought that it would be more engaging and interactive: that you'd use something like gestures that would break up your *coughs* activities into smaller chunks, giving you more granular control over what your avatar was doing. I'm not sure how that would work in practice (maybe menu-driven, with shorter animations that could seamlessly blend into each other, and allow you to mix and match better?), but I suppose then you'd get complaints that the participants were too busy controlling the animations to emote or *cough cough* do "other" things.

As it stands though, a lot of sex animations seem to be a little like the experience of kind of bad sex. Like, "Are you done yet? Could we try something else now, please?"

Heavily keyframed/animatronic sex animations still plague SL. I can count on half a hand the number of existing animators that primarily offer long length, full motion capture, light edited, sex animations today. 90% of sex furniture assembled today uses animations from these few animators.

SL is also plagued with a 15+ year old animation protocol that has only had one major change during this time, facilitating the additional bones bento brought along with allowing larger file size and/or animation length.

We need animation reform that allows scripted override of hardcoded animation settings. We need to be able to override priority, be able to start and stop an animation at # frame(s), loop it between those frames, control animation speed, be able to insert IK's such as bone targets of same or other user(s) as well as global position targets, with local pos/rot offsets.

We need to have global start time referencing so animations seen between multiple viewers are always in synch, especially when used in conjunction with global events, such as rezzed object manipulation.

Being able to "build" an animation by script would also allow pose creation on the spot, without having to rely on a viewer.

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8 hours ago, Scylla Rhiadra said:

Possibly sex animations have got better since then -- but even running a sequence of animations means that you don't have control of the narrative.

From what I understand, the people who do use SL for sex a lot, use it enough to test, run, incorporate, combine and use all of those  sequences to re-write their sexual narrative to their own preference, meaning spending a LOT of time on it. Which may be part of why SL (mistakenly) gets a bad rap as a ‘sex game’...because different people do exactly the same thing with build tools, fashion design, inworld gaming, decorating, any big SL endeavor, really...it’s just more scandalous and salacious to focus on the sex. 😉

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I don't need animations for SLex, not really. All the pixel bumping doesn't replace a great 'mindgame' with a likeminded person and some emoting skills.

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I drive a lot in SL. And I mean a lot. Does that make it a driving game?

I also build a lot. Does that make it a building game?

And no, I don't call it a "game". But to each their own. Live and let live :) 

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8 hours ago, Scylla Rhiadra said:

Step by step instructions please.

With pics.

We want to learn!

Step 1 - Cut a hole in the box

Step 2 - Put your junk... 

Oh wait, wrong instructions!

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15 minutes ago, BraveHot said:

I drive a lot in SL. And I mean a lot. Does that make it a driving game?

I also build a lot. Does that make it a building game?

No, silly...obviously it’s a shopping, fashion, decorating and dancing game...because that’s what I do a lot.

 

Why do people get hung up at the odd intersection of ‘sex’ and ‘how to define SL’ so darned often?
I’d argue for ‘building game’ even for the sex and RP things though, because everyone builds something, objects, narrative, experience doing whatever ‘their thing’ is...which can in turn build, communities, connections, knowledge, etc.

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1 hour ago, Fauve Aeon said:

From what I understand, the people who do use SL for sex a lot, use it enough to test, run, incorporate, combine and use all of those  sequences to re-write their sexual narrative to their own preference, meaning spending a LOT of time on it.

Hmmm. Not the men I knew, who, while lovely people, tended to rely on their toys out of the box.

Then again, I've been out of the game for nearly 10 years now. And maybe I was attracted to the wrong kind of sex maniac? 😉

Edited by Scylla Rhiadra

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16 minutes ago, Scylla Rhiadra said:

Hmmm. Not the men I knew, who, while lovely people, tended to rely on their toys out of the box.

Then again, I've been out of the game for nearly 10 years now. And maybe I was attracted to the wrong kind of sex maniac? 😉

My first friends group in SL were into the sexy aspects...not to the exclusion of many other aspects...but I did hear a fair amount of trading tips on which animations to run when and where any new animations they’d found fit into the progression, etc. Someone found a striptease chair that was actually sequential and sensual (remember this was 2008), and lots of emotive public flirting took place long before anything else did between people in the group...that sort of thing. 

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It does says something about this platform when over 75% of its top 100 selling items are sex related. MP top sellers didn't have this much sex items before LL decided to joined rest of 3D world by using collada. Back then a jr was a cylinder with two spheres and some texture made from etcher sketcher. Now jr comes in all shapes and colors, some even talk. Not to mention the endless interactive lady parts.

There's nothing wrong for SL becoming more of an adult playground, it's just an observation of current trend.

 

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14 hours ago, Lucia Nightfire said:

SL is also plagued with a 15+ year old animation protocol that has only had one major change during this time, facilitating the additional bones bento brought along with allowing larger file size and/or animation length.

We need animation reform that allows scripted override of hardcoded animation settings. We need to be able to override priority, be able to start and stop an animation at # frame(s), loop it between those frames, control animation speed, be able to insert IK's such as bone targets of same or other user(s) as well as global position targets, with local pos/rot offsets.

We need to have global start time referencing so animations seen between multiple viewers are always in synch, especially when used in conjunction with global events, such as rezzed object manipulation.

Being able to "build" an animation by script would also allow pose creation on the spot, without having to rely on a viewer.

Yes. This is like Game Animation 101. The VR crowd is doing a lot more with avatar animation, all the way up to full body tracking. In SL, we can't even use a game controller. We have pushbutton gestures, but nobody seems to use them much.

We should at least be able to set animation speed and priority in LSL. And at least two-link inverse kinematics. (Move ankle, upper and lower leg move. Move wrist, upper and lower arm move. The code for that kind of IK is two lines, and it's in standard robotics textbooks.Three link is harder.)

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On 1/14/2020 at 9:14 AM, Fauve Aeon said:

Why do people get hung up at the odd intersection of ‘sex’ and ‘how to define SL’ so darned often?

Spring boarding off this, in the 18th and 19th centuries, love and affection (and even torrid affairs) happened with virtual strangers and established couples via the medium of letters to one another. It shouldn't really be surprising that the same can happen with 20th and 21st century technology. It happens in almost every MMO I've ever played in. With possibilities limited only by creator imaginations, why would SL be any different for like minded people?

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Need I remind y’all of the function of the internet?

the functionality is there and it’s always an option if you choose to partake, but you don’t have to, it’s only one part of many of this game

because of the lack of rules and content restrictions in a world where you can do just about anything, of course people have sex

and because this is the internet and internet culture has always partially been about sex and pornography, there has always been and always will be that sexual aspect to the game that a lot of people come here to enjoy

is SL just about sex? No, it’s just that a majority of the internet is always somewhat affiliated with it and SL is a platform that really lets  users go all out with it

 

Consider my internet subculture, as a degenerate furry. Is it about sex? Not always, but that’s definitely prevalent simply because it’s now a thing that exists mainly on the internet. There are plenty of communities that aren’t about sex, but many are. It’s just a casual part of any internet experience. To expect nerds on the internet to not attribute sexual content to anything that allows it is just dumb, it’s gonna happen, but it doesn’t have to be the focus.

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24 minutes ago, cheesecurd said:

internet culture has always partially been about sex and pornography

I read a few stories that the Internet technologies we cannot live without, like shopping carts and even being able to spend money online are all thankful inventions of the *porn industry*. Bahaha!

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29 minutes ago, carolinestravels said:

Remember tumblr!

Tumblr is actually still a thing. And guess why? LOL Because it was a major PR0N Host. Now that Verizon has it, all those pr0n blogs are being shuffled under the couch and the platform is now dying, fast. LOL

OMFG And you reminded me that I STILL have a blog there LOL Last post: June, 2016 Bahahaha! (I should go back to filling it since I paid for that domain name for like ten years hahaha!)

https://bashfulpixie.com/

I also had a NSFW blog there (artofart.tumblr.com) - but they buried it under the couch (now requires a tumblr account just to see it LOL)

Edited by Alyona Su

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On 1/14/2020 at 6:08 AM, Oct Oyen said:

It has been 13 years since I joined SL. One coolest aspect about SL is that everything is built by users. During its high in 2007, it was anything goes; a wild wild VR frontier. Users and corporations were creating all sorts of stuff, including adult contents.

Sex has always been a driving force in technology, SL is no exception. As graphic fidelity improves over the decade, SL seems slowly turning into a VR sex game. I just took a look at MP top 96 selling items, 75% of them are adult contents of some forms. While diverse content creation is still here, it's a lot less than what it was during its peak around 2007.

Will SL becoming an adult only vr world as graphic fidelity continues its march to photo-realism?

 

BINGO!!! We have a winner!!!! The truth is, the diversity of items and designs on the SL MP for mesh bodies compared to the diversity available for system avs,  has taken a jump off a high cliff. That's a fact and I won't bother arguing the point with anyone. So do your worst. I won't be here to read it.

Edited by RangiUtu

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The animations are boring if you rely on only those animations.  If the person you are with is exciting and interesting then the animations takes a back seat.  If they are a good enough roleplayer then thats a huge plus

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On 1/14/2020 at 3:42 AM, Nova Convair said:

If you think SL isn't a game then of course it isn't a game!

If you think SL is a game then of course it is a game!

I hope this clearly answers your question. 😎

This has been debated for years. SL was originally designed as a platform for prototyping games.That didn't work out. The same thing was planned for Sansar.

In 2015 the game nature of SL was finally explained. Is Second Life a Game?

Mostly SL is games with in the platform. Otherwise it is about as much a game as real life is.

On 1/13/2020 at 9:08 AM, Oct Oyen said:

It has been 13 years since I joined SL. One coolest aspect about SL is that everything is built by users. During its high in 2007, it was anything goes; a wild wild VR frontier. Users and corporations were creating all sorts of stuff, including adult contents.

Sex has always been a driving force in technology, SL is no exception. As graphic fidelity improves over the decade, SL seems slowly turning into a VR sex game. I just took a look at MP top 96 selling items, 75% of them are adult contents of some forms. While diverse content creation is still here, it's a lot less than what it was during its peak around 2007.

Will SL becoming an adult only vr world as graphic fidelity continues its march to photo-realism?

 

In 2007 there was no VR for SL. Oculus was becoming a thing in 2012+/-.  SL was looking at it in 2015+/-. They were pretty much done with it in 2016 and Sansar was to be the response to VR/Oculus.

In 2007 the rage was VW, Virtual Worlds.

Game designers have the term TTP.... Time To Penis. How long willl it be before there is sex in the game. The Sims, WoW, and all the other games and virtual worlds have a component of sex.

Most new tech is used for sex before any other use of it makes it to the marketplace.

So, is sex becoming more popular in SL? Are more people coming in for only sex? We actually have no quantitative data since 2014 when the last study was done. Everything else is empirical personal experience. Not a reliable measure. And since you aren't even up on VW vs VR... how would you think you could be aware enough to notice a change in overall SL?

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