Tattooshop Posted January 7, 2020 Share Posted January 7, 2020 Hello! I make a couple of scripts - sender detector and listener lamp script. when you go through the phantom wall, a collision detector is triggered and a message is transmitted through the channel to turn on the light. The listener turns on the light and off it after a while. But if you go through the wall very fast for several times in a row, the timer adds up and the light glows for a longer time. Is it possible to make the detector not work if the light is already on? As timer i use llSleep(). Thanks! Link to comment Share on other sites More sharing options...
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