bbrasta Boa Posted January 6, 2020 Share Posted January 6, 2020 Hello again, and sorry for so many post, but I'm allways trying as many ways to do the things as I can, until I can't anymore hehe 😢 I am trying to do a retargeting in Mayastar of a .bvh file. I open a new scene, Up Axis Z. Mayastar Female Bento, and create character definition with MyAniMATE LT, I select .anim. I import the bvh file, put everything in zero rotation and create character definition. Retargeting and Bake to skeleton. I export to .anim file, and this is what I have, the avatar rotated in 90 degrees, how can I solve this? Thanks in advance. Link to comment Share on other sites More sharing options...
OptimoMaximo Posted January 6, 2020 Share Posted January 6, 2020 Does it appear rotated in your Maya scene too? If it is, grab the reference object in between the avatar feet and rotate it back z up and x forward and export again Link to comment Share on other sites More sharing options...
bbrasta Boa Posted January 6, 2020 Author Share Posted January 6, 2020 Thank you again OptimoMaximo, It worked Link to comment Share on other sites More sharing options...
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