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How do I get DefaultObjectTexture to work in 2.6?
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Innula Zenovka
As far as I can remember from SnowGlobe, you used to be able to change the default texture for prims by putting in the appropriate UUID in Debug Settings -- DefaultObjectTexture and relogging.
Then after you'd done that, while prims still rezzed as plywood, you could change them to your preferred default texture by going to the texture picker, clicking blank, and then clicking default again.
I can't, though, get this to work in 2.6.8 -- the value for DefaultObjectTexture just reverts back to the default plywood,"89556747-24cb-43ed-920b-47caed15465f", each time I relog.
Am I doing it wrong or is it broken? I've not tried doing it before in V2.
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