bbrasta Boa Posted January 4, 2020 Share Posted January 4, 2020 (edited) Hello😊  Can I use the extra mspine bones to do a transfer motion in avastar? Or it only work with torso and chest? If it can be possible, do I have to unfold them? Can I repositioned either way or in a determined way? Thanks in advance. Edited January 4, 2020 by bbrasta Boa Link to comment Share on other sites More sharing options...
OptimoMaximo Posted January 4, 2020 Share Posted January 4, 2020 8 hours ago, bbrasta Boa said: Hello😊  Can I use the extra mspine bones to do a transfer motion in avastar? Or it only work with torso and chest? If it can be possible, do I have to unfold them? Can I repositioned either way or in a determined way? Thanks in advance. The extra spine joints aren't really in use by anyone on the main avatar body brands, so it's most likely to have no effect on their deformations and, besides, at the end of the animation the avatars will be still in the last pose those joints were in, because those don't reset automatically since they have no base animation. The bento spine joints, i think, were introduced to help creating animals and creatures with longer torsos, therefore those would have their set of dedicated animations. If you intend to make animations for the general public, I'd suggest to avoid using those spine joints. 1 Link to comment Share on other sites More sharing options...
bbrasta Boa Posted January 6, 2020 Author Share Posted January 6, 2020 Thank you so much! Link to comment Share on other sites More sharing options...
animats Posted May 14, 2020 Share Posted May 14, 2020 I've had a problem in that area. I bought some nice stand animations for my NPCs, and those seem to use the extra spine joints. Not much, just a little. When the NPCs shift from standing to walking or running, the stand and walk anims don't reset the extra spine joints, so the walking can be slightly lopsided until the next stand. I could use an animation which sets the bento spine joints back to neutral. (With a bit of lead-in, no looping.) Anything like that available? 1 Link to comment Share on other sites More sharing options...
animats Posted May 17, 2020 Share Posted May 17, 2020 On this subject, what tool can I use to create animation files to reset the spine joints? Qavimator never came out with a bento version Avastar hasn't made it to Blender 2.8x yet. Link to comment Share on other sites More sharing options...
Mollymews Posted May 17, 2020 Share Posted May 17, 2020 3 hours ago, animats said: Qavimator link for latest bento is here: https://bitbucket.org/QAvimator_Team/qavimator-beta/wiki/Home  Link to comment Share on other sites More sharing options...
animats Posted May 17, 2020 Share Posted May 17, 2020 10 hours ago, Mollymews said: Link for latest bento is here: https://bitbucket.org/QAvimator_Team/qavimator-beta/wiki/Home "Linux - <build is broken; link to come eventually>". Link to comment Share on other sites More sharing options...
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