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Rainawolfia

Second Life Log outs

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Hello, I'm having trouble logging in second life. I'm using a public WIFI connection from the library and it works for other high performance games like Halo or pvp shooting games for other kids. The WIFI is for gaming, and when I log in everything is running really well at 30 fps, but problem my avatar stays stuck in place. Everyone around me is moving and I can even talk for 30 seconds before it logs me off saying it might be problem or connection. I couldn't figure this out for 7 days. Someone suggested me it could be the ping time? Than other games it is slower maybe. But my avatar when I log in is stuck with no hair or clothes and when I do log in eventually it is usually when I leave the library. 😔 Anyone know what I could try to fix this?

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1 hour ago, Rainawolfia said:

Hello, I'm having trouble logging in second life. I'm using a public WIFI connection from the library and it works for other high performance games like Halo or pvp shooting games for other kids. The WIFI is for gaming, and when I log in everything is running really well at 30 fps, but problem my avatar stays stuck in place. Everyone around me is moving and I can even talk for 30 seconds before it logs me off saying it might be problem or connection. I couldn't figure this out for 7 days. Someone suggested me it could be the ping time? Than other games it is slower maybe. But my avatar when I log in is stuck with no hair or clothes and when I do log in eventually it is usually when I leave the library. 😔 Anyone know what I could try to fix this?

Don't try to log in from the library

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"Anyone know what i could do to fix this?" - Is my question. What makes difference from using home or library WIFI? This is a WIFI connection issue im trying to solve with second life, but "thanks:)" for your fabulous reply Cindy! ¬¬ :))) If there is a DIFFERENCE let me know! ^7^ ) thank you~

Edited by Rainawolfia

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2 hours ago, Rainawolfia said:

Anyone know what I could try to fix this?

As was stated prior, do not use a public wifi place to log in from. Most of those public wifi places in libraries are bandwidth and/or capacity limited as they are paid for out of taxpayer or donor funds. Usually they are not unlimited capacity. The administrators must provide adequate bandwidth for the uses they expect their patrons to exercise, such as researching and other static low-bandwidth uses.

Games are different from Second Life in the number of assets that must be updated every second. Shooter games, by and large, use static assets. Second Life assets have the ability to be changed at any time, and if so, they all have to be updated (downloaded) again and again. The network resources of shooter games generally (in my experience with my own system) are much less than those of Second Life.

An example: Dota 2 vs Second Life. Over a 30 to 45 minute period (the usual amount of time it takes me to play a Dota 2 hard level bot match) the amount of resources that pass through my network is very much to be many times greater for a similar length session in Second Life than for the Dota 2 match. I have received "friendly" notices from my ISP reminding me of my network resource use when in Second Life. Never have received those same notices while playing never-ending Dota 2 matches.

The usual disclaimers apply here. My experience may not be the same as anyone else's. It is just that in my region of the Earth, libraries are usually running with capacity that is much lower than what is available on a residential plan.

Edited by DilliDallagio
grammar nits
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21 hours ago, Rainawolfia said:

. Everyone around me is moving and I can even talk for 30 seconds before it logs me off saying it might be problem or connection

What you describe is what happens when UDP is blocked - this is common in free public access networks. Second Life can't work under those conditions, so you'll need to find somewhere else to connect. 

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2 hours ago, Oz Linden said:

What you describe is what happens when UDP is blocked - this is common in free public access networks. Second Life can't work under those conditions, so you'll need to find somewhere else to connect. 

Not necessarily, Oz! I was once at a place where I could only login if I deleted the inventory cache prior, but then could stay logged in without any issues. For whatever reason the UDP simulator messages got dropped during login in that case.

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