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Avastar animation height


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Is it possible to make an animation to look like floating in the air while the avatar is actually just standing and not flying?

I want to make a floating upright animation, but nothing I tried really worked for me. When I previewed the animation my avatar was still standing on the ground.

What I tried was to move all bones on z axis up  and applying loc rot scale, but that didnt work.

Thanks.

Edited by ayamashi
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3 hours ago, ayamashi said:

What I tried was to move all bones on z axis up  and applying loc rot scale, but that didnt work.

I'm no Blender guru, but  try moving the bones up but don't apply location, rotation, or scale.

If you apply them, the object's current loc/rot/scale is considered its origin, meaning no changes.

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6 hours ago, ayamashi said:

What I tried was to move all bones on z axis up  and applying loc rot scale, but that didnt work.

Wulfie up here is right: applying thos transforms makes them their new zero values. What you should do, instead, is to insert a key frame for location and rotation. Scale isn't needed as that's scraped off upon export, because SL doesn't animate it since scale is used for other purposes. 

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