ayamashi Posted December 19, 2019 Share Posted December 19, 2019 (edited) Is it possible to make an animation to look like floating in the air while the avatar is actually just standing and not flying? I want to make a floating upright animation, but nothing I tried really worked for me. When I previewed the animation my avatar was still standing on the ground. What I tried was to move all bones on z axis up and applying loc rot scale, but that didnt work. Thanks. Edited December 19, 2019 by ayamashi Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted December 20, 2019 Share Posted December 20, 2019 3 hours ago, ayamashi said: What I tried was to move all bones on z axis up and applying loc rot scale, but that didnt work. I'm no Blender guru, but try moving the bones up but don't apply location, rotation, or scale. If you apply them, the object's current loc/rot/scale is considered its origin, meaning no changes. 1 1 Link to comment Share on other sites More sharing options...
OptimoMaximo Posted December 20, 2019 Share Posted December 20, 2019 6 hours ago, ayamashi said: What I tried was to move all bones on z axis up and applying loc rot scale, but that didnt work. Wulfie up here is right: applying thos transforms makes them their new zero values. What you should do, instead, is to insert a key frame for location and rotation. Scale isn't needed as that's scraped off upon export, because SL doesn't animate it since scale is used for other purposes. 2 Link to comment Share on other sites More sharing options...
ayamashi Posted December 20, 2019 Author Share Posted December 20, 2019 I have managed to make it work. Thanks Wulfie and Optimo. I have no idea why it did not work before but now when I insert the keyframes it works *shrug* Link to comment Share on other sites More sharing options...
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