Monica Querrien Posted May 13, 2011 Share Posted May 13, 2011 Does anyone know of a good way to perfectly align your house once a part goes missing?SL ate a part of my house a couple of days ago, and after a few sim restarts, my roommate and I are trying to put the missing piece back. I have no idea how builders do it, because for the life of us, no matter what we do a part of the house still isn't lined up correctly. Link to comment Share on other sites More sharing options...
Peewee Musytari Posted May 13, 2011 Share Posted May 13, 2011 I could do it better than I could explain it, if you want to IM me inworld I`ll take a look for ya. Link to comment Share on other sites More sharing options...
Monica Querrien Posted May 13, 2011 Author Share Posted May 13, 2011 Thanks Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted May 14, 2011 Share Posted May 14, 2011 A general suggestion is to edit by the numbers. Use whole numbers for the location of the overal house, and try to keep parts of it in easy divisions. I try to keep things in units of .05 or .1 - and not much finer. But for the whole numbers, a division of 4. Land in SL comes in squares that are 4m by 4m on a side. You land's boundaries will always be some division of 4. In fact an ideal thing to do when one gets land is to rez a 4m cube at each corner of the lot so you know your boundaries. Math out the length and width, and then go to megaprim.sl and get a mega prim of that size but not too thick (or rotate it if one doesn't match your dimensions). Put that megaprim in the sky somewhere and landmark it - it makes a great place to 'sandbox' and experiment. - But you can always move it up or down through your house and such to be sure none of your stuff is in a neighbor's land and vice versa. Link to comment Share on other sites More sharing options...
Willow Danube Posted May 14, 2011 Share Posted May 14, 2011 I'm using Skidz tools for my build although it can be laggy in some places. But it does what it says, it did aligned mine perfectly well and I have not noticed those annoying flickers, a tell tale sign of bad prim alignments. Best part, I don't need to use Maths to calculate! Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted May 14, 2011 Share Posted May 14, 2011 Flicker occurs when two items occupy the same space on their surface. You can touch, but not be in the same spot. Using the numbers that are right there when you open the edit window is not math - its just putting things down on direct spots, directly. Link to comment Share on other sites More sharing options...
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