Fanta UwU Posted December 10, 2019 Share Posted December 10, 2019 (edited) Theres no specific 'texture' forum, so figured here would be appropriate... But I have uploaded this cute dress for Slink Hourglass and made a texture for it using the marvelous designer UV Map it produced (aka the 'pattern' and colored it in blender. But when uploading and using it, it laid out completely wrong. The spots of color aren't where they need to be, and it looks pixeley. Same with these boots, where I had a WORKING UV texture ( that worked for the hourglass version of the boots), and then tried it on a Maitreya version of the boots and those came out wrong. Is SL being weird or did I miss a step? EDIT: I have tried both wearing it and rezzed on the ground to see if there was any difference, played with the positioning... Nope. Edited December 10, 2019 by Muiregwen Link to comment Share on other sites More sharing options...
Rolig Loon Posted December 10, 2019 Share Posted December 10, 2019 1 hour ago, Muiregwen said: Theres no specific 'texture' forum, so figured here would be appropriate... You might try the Building and Texturing forum.... 😎 Link to comment Share on other sites More sharing options...
OptimoMaximo Posted December 11, 2019 Share Posted December 11, 2019 You might have multiple UVmaps associated to the model. Check in the data panel for UVmaps, and if you have more than one, make sure to delete the one that has no texture association 1 Link to comment Share on other sites More sharing options...
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