animats Posted December 1, 2019 Share Posted December 1, 2019 (edited) Vallone sim is having intermittent overloads again, or at least something on the same server is. This is fine. Most of the time it looks like this. 98% of scripts running, some spare time. About once a minute it looks this. 4% of scripts running. I've seen numbers as low as 1.4% scripts running. Big "simulation time". No spare time. My avatar is the only one in the sim. "Main agents" is 1, and this is not being caused by avatars entering and leaving the sim. I have "Nearby People" open and would see that. Note that "Simulation time" is way up. Whatever that covers. I've seen slow-running sims before, of course. But this periodic huge burst of "Simulation time" is new. My NPCs freeze in place, or worse, continue to animate while not moving, because the anim controller isn't getting script time to stop the animation. I'm also seeing some of my NPCs stall out completely. I'd just run a group of them for a week without a failure, and have logged five failures since 2 AM SLT today. I suspect they were so starved of script time that an event queue overflowed. (I get phone messages for this: "[12:05] Dacy: Dacy in trouble at Vallone <197.06750, 13.88798, 36.35270>: Patroller task: Stalled and reset." I'd gone for days with none of those messages.) Walking is sluggish. Motorcycles slow down but don't fail. I have one task measuring delays between timer ticks, and it checks for long stalls. I've seen 8 and 10 seconds reported. The last two times Vallone had real problems, it was some other process running on the same server, not in the same region. Edited December 1, 2019 by animats Link to comment Share on other sites More sharing options...
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